Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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411 changed files with 22 additions and 42 deletions
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@ -0,0 +1,27 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: lukas81298 <lukas81298@gmail.com>
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Date: Tue, 12 Jan 2021 14:41:38 +0100
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Subject: [PATCH] fixed entity vehicle collision event not called
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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index fc95865a52e0bffaf55ca9f19e7e6005dcd2ae2e..eec7d7a5b558830111831792c42665724613af23 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
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@@ -142,7 +142,15 @@ public abstract class AbstractMinecart extends Entity {
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@Override
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public boolean canCollideWith(Entity other) {
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- return Boat.canVehicleCollide(this, other);
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+ // Paper start - fixed VehicleEntityCollisionEvent not called when colliding with player
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+ boolean collides = Boat.canVehicleCollide(this, other);
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+ if (!collides) {
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+ return false;
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+ }
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+ org.bukkit.event.vehicle.VehicleEntityCollisionEvent collisionEvent = new org.bukkit.event.vehicle.VehicleEntityCollisionEvent((org.bukkit.entity.Vehicle) getBukkitEntity(), other.getBukkitEntity());
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+
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+ return collisionEvent.callEvent();
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+ // Paper end
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}
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@Override
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