Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Thu, 21 Jul 2022 12:07:54 -0400
Subject: [PATCH] Add missing BlockFadeEvents
diff --git a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java
index 834c5e3fbff3819f3f72e95a1072d9b9e57f25b3..294d22b6b27e96b59c77527efcfefa9410b756e4 100644
--- a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java
@@ -85,6 +85,11 @@ public class FrogspawnBlock extends Block {
}
private void hatchFrogspawn(ServerLevel world, BlockPos pos, RandomSource random) {
+ // Paper start - Call BlockFadeEvent
+ if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) {
+ return;
+ }
+ // Paper end
this.destroyBlock(world, pos);
world.playSound((Player)null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F);
this.spawnTadpoles(world, pos, random);