Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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eec64a4e05
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411 changed files with 22 additions and 42 deletions
18
patches/server/0844-Add-PlayerStopUsingItemEvent.patch
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18
patches/server/0844-Add-PlayerStopUsingItemEvent.patch
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@ -0,0 +1,18 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: u9g <git@u9g.dev>
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Date: Tue, 3 May 2022 20:41:37 -0400
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Subject: [PATCH] Add PlayerStopUsingItemEvent
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 2ee07665521804157e4c0a3f6f09455b14b2867f..efe719de95fb38b6770b9ce9c93590d7c1522ea3 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3974,6 +3974,7 @@ public abstract class LivingEntity extends Entity {
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public void releaseUsingItem() {
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if (!this.useItem.isEmpty()) {
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+ if (this instanceof ServerPlayer) new io.papermc.paper.event.player.PlayerStopUsingItemEvent((Player) getBukkitEntity(), useItem.asBukkitMirror(), getTicksUsingItem()).callEvent(); // Paper
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this.useItem.releaseUsing(this.level, this, this.getUseItemRemainingTicks());
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if (this.useItem.useOnRelease()) {
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this.updatingUsingItem();
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