Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,18 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: u9g <git@u9g.dev>
Date: Tue, 3 May 2022 20:41:37 -0400
Subject: [PATCH] Add PlayerStopUsingItemEvent
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 2ee07665521804157e4c0a3f6f09455b14b2867f..efe719de95fb38b6770b9ce9c93590d7c1522ea3 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3974,6 +3974,7 @@ public abstract class LivingEntity extends Entity {
public void releaseUsingItem() {
if (!this.useItem.isEmpty()) {
+ if (this instanceof ServerPlayer) new io.papermc.paper.event.player.PlayerStopUsingItemEvent((Player) getBukkitEntity(), useItem.asBukkitMirror(), getTicksUsingItem()).callEvent(); // Paper
this.useItem.releaseUsing(this.level, this, this.getUseItemRemainingTicks());
if (this.useItem.useOnRelease()) {
this.updatingUsingItem();