Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,24 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f4a7ca4a525c4c573992b3ec38f5ad77a9cc04a5..84ec466ee96c7ad68f48109e816314827102d7b1 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3284,7 +3284,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level.isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level.getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);