Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
No known key found for this signature in database
GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,39 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SamB440 <sam@islandearth.net>
Date: Wed, 17 Nov 2021 12:31:42 +0000
Subject: [PATCH] Add player health update API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 1dafacba3c5102ce4035f74ae7e103957a3085a7..fdd9ade27e01608dcf35ee5c9c7c7d1e8428eccf 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2227,9 +2227,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.getHandle().maxHealthCache = getMaxHealth();
}
- public void sendHealthUpdate() {
+ // Paper start
+ @Override
+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel) {
// Paper start - cancellable death event
- ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
+ ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket((float) health, foodLevel, saturationLevel);
if (this.getHandle().queueHealthUpdatePacket) {
this.getHandle().queuedHealthUpdatePacket = packet;
} else {
@@ -2237,7 +2239,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
// Paper end
}
-
+
+ @Override
+ public void sendHealthUpdate() {
+ this.sendHealthUpdate(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
+ }
+ // Paper end
+
public void injectScaledMaxHealth(Collection<AttributeInstance> collection, boolean force) {
if (!this.scaledHealth && !force) {
return;