Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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411 changed files with 22 additions and 42 deletions
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@ -0,0 +1,23 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 11 Jul 2021 12:52:56 -0700
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Subject: [PATCH] fix various menus with empty level accesses
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diff --git a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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index c96b04f045dda384cdee9254a1765ef97e5f7f03..f00a957a0f55e69f93e6d7dc80193304447c3dcb 100644
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--- a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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+++ b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
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@@ -27,6 +27,12 @@ public interface ContainerLevelAccess {
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public <T> Optional<T> evaluate(BiFunction<Level, BlockPos, T> getter) {
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return Optional.empty();
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}
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+ // Paper start
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+ @Override
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+ public org.bukkit.Location getLocation() {
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+ return null;
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+ }
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+ // Paper end
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};
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static ContainerLevelAccess create(final Level world, final BlockPos pos) {
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