Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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411 changed files with 22 additions and 42 deletions
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@ -0,0 +1,22 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 8 Jun 2022 10:52:18 +0200
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Subject: [PATCH] Move range check for block placing up
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d056dbdf89284b120e28002bcca463c60fb22f4b..f8b170b2842cc388463858d2c2815aedd14ceec7 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1825,6 +1825,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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if (itemstack.isItemEnabled(worldserver.enabledFeatures())) {
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BlockHitResult movingobjectpositionblock = packet.getHitResult();
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Vec3 vec3d = movingobjectpositionblock.getLocation();
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+ // Paper start - improve distance check
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+ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
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+ return;
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+ }
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+ // Paper end
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BlockPos blockposition = movingobjectpositionblock.getBlockPos();
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Vec3 vec3d1 = Vec3.atCenterOf(blockposition);
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