Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,30 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
Date: Wed, 10 Mar 2021 21:26:31 +0100
Subject: [PATCH] Add fast alternative constructor for Rotations
Signed-off-by: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java
index e4b4e78de933b93be87805501d9cbfec429cf68c..152b1a2cb88c6456282b537611c18975d6da5f57 100644
--- a/src/main/java/net/minecraft/core/Rotations.java
+++ b/src/main/java/net/minecraft/core/Rotations.java
@@ -19,6 +19,18 @@ public class Rotations {
this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2));
}
+ // Paper start - faster alternative constructor
+ private Rotations(float x, float y, float z, Void dummy_var) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public static Rotations createWithoutValidityChecks(float x, float y, float z) {
+ return new Rotations(x, y, z, null);
+ }
+ // Paper end
+
public ListTag save() {
ListTag listTag = new ListTag();
listTag.add(FloatTag.valueOf(this.x));