Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
parent
eec64a4e05
commit
20503beee5
411 changed files with 22 additions and 42 deletions
88
patches/server/0574-Remove-streams-from-SensorNearest.patch
Normal file
88
patches/server/0574-Remove-streams-from-SensorNearest.patch
Normal file
|
@ -0,0 +1,88 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Bjarne Koll <lynxplay101@gmail.com>
|
||||
Date: Wed, 3 Mar 2021 12:48:48 +0100
|
||||
Subject: [PATCH] Remove streams from SensorNearest
|
||||
|
||||
The behavioural nearby sensors are validated every tick on the entities
|
||||
that registered the respective sensors and are therefore a good subject
|
||||
to performance improvements.
|
||||
|
||||
More specifically this commit replaces the Stream#filter usage with
|
||||
ArrayList#removeIf as the removeIf method on an array list is heavily
|
||||
optimized towards a single internal array re-allocation without any
|
||||
further overhead on the removeIf call.
|
||||
|
||||
The only negative of this change is the rather agressive diff these
|
||||
patches introduce as the methods are basically being reimplemented
|
||||
compared to the previous stream-based implementation.
|
||||
|
||||
See: https://nipafx.dev/java-stream-performance/
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
||||
index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
|
||||
@@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor<Mob> {
|
||||
return true;
|
||||
});
|
||||
list.sort(Comparator.comparingDouble(entity::distanceToSqr));
|
||||
- Optional<ItemEntity> optional = list.stream().filter((itemEntity) -> {
|
||||
- return entity.wantsToPickUp(itemEntity.getItem());
|
||||
- }).filter((itemEntity) -> {
|
||||
- return itemEntity.closerThan(entity, 32.0D);
|
||||
- }).filter(entity::hasLineOfSight).findFirst();
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
|
||||
+ // Paper start - remove streams in favour of lists
|
||||
+ ItemEntity nearest = null;
|
||||
+ for (ItemEntity entityItem : list) {
|
||||
+ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
|
||||
+ nearest = entityItem;
|
||||
+ break;
|
||||
+ }
|
||||
+ }
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
|
||||
+ // Paper end
|
||||
}
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
||||
@@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor<LivingEntity> {
|
||||
|
||||
@Override
|
||||
protected void doTick(ServerLevel world, LivingEntity entity) {
|
||||
- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> {
|
||||
- return entity.closerThan(player, 16.0D);
|
||||
- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList());
|
||||
+ List<Player> players = new java.util.ArrayList<>(world.players());
|
||||
+ players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
|
||||
+ players.sort(Comparator.comparingDouble(entity::distanceTo));
|
||||
Brain<?> brain = entity.getBrain();
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
|
||||
- List<Player> list2 = list.stream().filter((player) -> {
|
||||
- return isEntityTargetable(entity, player);
|
||||
- }).collect(Collectors.toList());
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
|
||||
- Optional<Player> optional = list2.stream().filter((player) -> {
|
||||
- return isEntityAttackable(entity, player);
|
||||
- }).findFirst();
|
||||
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
|
||||
+
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
|
||||
+
|
||||
+ Player nearest = null, nearestTargetable = null;
|
||||
+ for (Player player : players) {
|
||||
+ if (Sensor.isEntityTargetable(entity, player)) {
|
||||
+ if (nearest == null) nearest = player;
|
||||
+ if (Sensor.isEntityAttackable(entity, player)) {
|
||||
+ nearestTargetable = player;
|
||||
+ break; // Both variables are assigned, no reason to loop further
|
||||
+ }
|
||||
+ }
|
||||
+ }
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
|
||||
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
|
||||
+ // Paper end
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue