Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,54 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 20:04:01 -0800
Subject: [PATCH] Added ServerResourcesReloadedEvent
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f445f6d382c8fe3def980ed3f8517bbf3b75dfed..04137173ca7034b9dff37a68518e8b6fb0330188 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1982,7 +1982,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
return this.functionManager;
}
+ // Paper start - add cause
+ @Deprecated
public CompletableFuture<Void> reloadResources(Collection<String> dataPacks) {
+ return this.reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN);
+ }
+ public CompletableFuture<Void> reloadResources(Collection<String> dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause cause) {
+ // Paper end
RegistryAccess.Frozen iregistrycustom_dimension = this.registries.getAccessForLoading(RegistryLayer.RELOADABLE);
CompletableFuture<Void> completablefuture = CompletableFuture.supplyAsync(() -> {
Stream<String> stream = dataPacks.stream(); // CraftBukkit - decompile error
@@ -2010,6 +2016,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.worldData.setDataConfiguration(worlddataconfiguration);
this.resources.managers.updateRegistryTags(this.registryAccess());
+ new io.papermc.paper.event.server.ServerResourcesReloadedEvent(cause).callEvent(); // Paper
// Paper start
if (Thread.currentThread() != this.serverThread) {
return;
diff --git a/src/main/java/net/minecraft/server/commands/ReloadCommand.java b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
index 7108be7931e0a9e6240c18433d103659254b99af..2247d4452edbffb7c6c5dae4fe6e8e8f1fce4b5f 100644
--- a/src/main/java/net/minecraft/server/commands/ReloadCommand.java
+++ b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
@@ -20,7 +20,7 @@ public class ReloadCommand {
public ReloadCommand() {}
public static void reloadPacks(Collection<String> dataPacks, CommandSourceStack source) {
- source.getServer().reloadResources(dataPacks).exceptionally((throwable) -> {
+ source.getServer().reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.COMMAND).exceptionally((throwable) -> {
ReloadCommand.LOGGER.warn("Failed to execute reload", throwable);
source.sendFailure(Component.translatable("commands.reload.failure"));
return null;
@@ -50,7 +50,7 @@ public class ReloadCommand {
WorldData savedata = minecraftserver.getWorldData();
Collection<String> collection = resourcepackrepository.getSelectedIds();
Collection<String> collection1 = ReloadCommand.discoverNewPacks(resourcepackrepository, savedata, collection);
- minecraftserver.reloadResources(collection1);
+ minecraftserver.reloadResources(collection1, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN); // Paper
}
// CraftBukkit end