use BlockFormEvent for mud converting into clay (#8398)
Co-authored-by: Legitimoose <legitimoose@gmail.com>
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Legitimoose <legitimoose@gmail.com>
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Date: Thu, 29 Sep 2022 16:25:50 -0700
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Subject: [PATCH] use BlockFormEvent for mud converting into clay
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diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
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@@ -0,0 +0,0 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
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                             if (((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState.is(Blocks.MUD) && fluidtype == Fluids.WATER) {
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                                 BlockState iblockdata1 = Blocks.CLAY.defaultBlockState();
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-                                world.setBlockAndUpdate(((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1);
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+                                // Paper start
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+                                if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1)) {
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                                 Block.pushEntitiesUp(((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState, iblockdata1, world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos);
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                                 world.gameEvent(GameEvent.BLOCK_CHANGE, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, GameEvent.Context.of(iblockdata1));
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                                 world.levelEvent(1504, blockposition1, 0);
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+                                }
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+                                //Paper end
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                             } else {
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                                 BlockPos blockposition2 = PointedDripstoneBlock.findFillableCauldronBelowStalactiteTip(world, blockposition1, fluidtype);
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