Update fluid chunk loading patch

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Bjarne Koll 2023-06-08 11:18:51 +02:00
parent d5682d77c3
commit 1c12701691
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GPG key ID: 27F6CCCF55D2EE62
901 changed files with 67 additions and 67 deletions

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@ -0,0 +1,18 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index c020acc1bcfe3471728c143862625463d7c82dd8..cabb66678afdad83341dd3b1a662cadeef4a4196 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1272,6 +1272,7 @@ public final class CraftServer implements Server {
internal.setSpawnSettings(true, true);
// Paper - move up
+ internal.keepSpawnInMemory = creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory()); // Paper
this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
//internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system