apply a couple network patches

This commit is contained in:
Jake Potrebic 2023-06-08 09:09:43 -07:00
parent f80338725e
commit 1a0280ccc0
No known key found for this signature in database
GPG key ID: 27CC63F7CBC866C7
666 changed files with 41 additions and 60 deletions

View file

@ -1,359 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 04:53:35 -0400
Subject: [PATCH] Optimize Network Manager and add advanced packet support
Adds ability for 1 packet to bundle other packets to follow it
Adds ability for a packet to delay sending more packets until a state is ready.
Removes synchronization from sending packets
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf, sandtechnology
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index e1eea381a2ebcc32424d31c42a45287d2a1cb16a..ca9a36e357e73b1b518ebb5c937314269655de32 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -118,6 +118,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public int protocolVersion;
public java.net.InetSocketAddress virtualHost;
private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
+ // Optimize network
+ public boolean isPending = true;
+ public boolean queueImmunity = false;
+ public ConnectionProtocol protocol;
// Paper end
public Connection(PacketFlow side) {
@@ -141,6 +145,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
public void setProtocol(ConnectionProtocol state) {
+ protocol = state; // Paper
this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
this.channel.attr(BundlerInfo.BUNDLER_PROVIDER).set(state);
this.channel.config().setAutoRead(true);
@@ -223,19 +228,88 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Validate.notNull(listener, "packetListener", new Object[0]);
this.packetListener = listener;
}
+ // Paper start
+ public @Nullable net.minecraft.server.level.ServerPlayer getPlayer() {
+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl serverGamePacketListener) {
+ return serverGamePacketListener.player;
+ } else {
+ return null;
+ }
+ }
+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
+ java.util.List<Packet> extra = packet.getExtraPackets();
+ if (extra == null || extra.isEmpty()) {
+ return null;
+ }
+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
+ buildExtraPackets0(extra, ret);
+ return ret;
+ }
+
+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
+ for (Packet extra : extraPackets) {
+ into.add(extra);
+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
+ if (extraExtra != null && !extraExtra.isEmpty()) {
+ buildExtraPackets0(extraExtra, into);
+ }
+ }
+ }
+ // Paper start
+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundPlayerChatPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSystemChatPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
+ }
+ // Paper end
+ }
+ // Paper end
public void send(Packet<?> packet) {
this.send(packet, (PacketSendListener) null);
}
public void send(Packet<?> packet, @Nullable PacketSendListener callbacks) {
- if (this.isConnected()) {
- this.flushQueue();
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
+ return; // Do nothing
+ }
+ packet.onPacketDispatch(getPlayer());
+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
+ io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
this.sendPacket(packet, callbacks);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callbacks));
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already
+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
+ if (!hasExtraPackets) {
+ this.queue.add(new Connection.PacketHolder(packet, callbacks));
+ } else {
+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
+ for (int i = 0, len = extraPackets.size(); i < len;) {
+ Packet extra = extraPackets.get(i);
+ boolean end = ++i == len;
+ packets.add(new Connection.PacketHolder(extra, end ? callbacks : null)); // append listener to the end
+ }
+ this.queue.addAll(packets); // atomic
+ }
+ this.flushQueue();
+ // Paper end
}
private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
@@ -267,6 +341,15 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.setProtocol(packetState);
}
+ // Paper start
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+
+ try {
+ // Paper end
ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
if (callbacks != null) {
@@ -285,28 +368,72 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
});
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ disconnect(Component.translatable("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
}
private ConnectionProtocol getCurrentProtocol() {
return (ConnectionProtocol) this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).get();
}
- private void flushQueue() {
+ // Paper start - rewrite this to be safer if ran off main thread
+ private boolean flushQueue() { // void -> boolean
+ if (!isConnected()) {
+ return true;
+ }
+ if (io.papermc.paper.util.MCUtil.isMainThread()) {
+ return processQueue();
+ } else if (isPending) {
+ // Should only happen during login/status stages
+ synchronized (this.queue) {
+ return this.processQueue();
+ }
+ }
+ return false;
+ }
+ private boolean processQueue() {
try { // Paper - add pending task queue
- if (this.channel != null && this.channel.isOpen()) {
- Queue queue = this.queue;
+ if (this.queue.isEmpty()) return true;
+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
+ while (iterator.hasNext()) {
+ PacketHolder queued = iterator.next(); // poll -> peek
+
+ // Fix NPE (Spigot bug caused by handleDisconnection())
+ if (queued == null) {
+ return true;
+ }
- synchronized (this.queue) {
- Connection.PacketHolder networkmanager_queuedpacket;
+ // Paper start - checking isConsumed flag and skipping packet sending
+ if (queued.isConsumed()) {
+ continue;
+ }
+ // Paper end - checking isConsumed flag and skipping packet sending
- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
+ Packet<?> packet = queued.packet;
+ if (!packet.isReady()) {
+ return false;
+ } else {
+ iterator.remove();
+ if (queued.tryMarkConsumed()) { // Paper - try to mark isConsumed flag for de-duplicating packet
+ this.sendPacket(packet, queued.listener);
}
-
}
}
+ return true;
} finally { // Paper start - add pending task queue
Runnable r;
while ((r = this.pendingTasks.poll()) != null) {
@@ -314,6 +441,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
} // Paper end - add pending task queue
}
+ // Paper end
public void tick() {
this.flushQueue();
@@ -350,9 +478,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
return this.address;
}
+ // Paper start
+ public void clearPacketQueue() {
+ net.minecraft.server.level.ServerPlayer player = getPlayer();
+ queue.forEach(queuedPacket -> {
+ Packet<?> packet = queuedPacket.packet;
+ if (packet.hasFinishListener()) {
+ packet.onPacketDispatchFinish(player, null);
+ }
+ });
+ queue.clear();
+ }
+ // Paper end
public void disconnect(Component disconnectReason) {
// Spigot Start
this.preparing = false;
+ clearPacketQueue(); // Paper
// Spigot End
if (this.channel.isOpen()) {
this.channel.close(); // We can't wait as this may be called from an event loop.
@@ -481,7 +622,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.disconnectionHandled) {
- Connection.LOGGER.warn("handleDisconnection() called twice");
+ //Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
} else {
this.disconnectionHandled = true;
if (this.getDisconnectedReason() != null) {
@@ -489,7 +630,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
} else if (this.getPacketListener() != null) {
this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
}
- this.queue.clear(); // Free up packet queue.
+ clearPacketQueue(); // Paper
// Paper start - Add PlayerConnectionCloseEvent
final PacketListener packetListener = this.getPacketListener();
if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
@@ -529,6 +670,18 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
@Nullable
final PacketSendListener listener;
+ // Paper start - isConsumed flag for the connection
+ private java.util.concurrent.atomic.AtomicBoolean isConsumed = new java.util.concurrent.atomic.AtomicBoolean(false);
+
+ public boolean tryMarkConsumed() {
+ return isConsumed.compareAndSet(false, true);
+ }
+
+ public boolean isConsumed() {
+ return isConsumed.get();
+ }
+ // Paper end - isConsumed flag for the connection
+
public PacketHolder(Packet<?> packet, @Nullable PacketSendListener callbacks) {
this.packet = packet;
this.listener = callbacks;
diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
index 74bfe0d3942259c45702b099efdc4e101a4e3022..e8fcd56906d26f6dc87959e32c4c7c78cfea9658 100644
--- a/src/main/java/net/minecraft/network/protocol/Packet.java
+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
@@ -9,6 +9,19 @@ public interface Packet<T extends PacketListener> {
void handle(T listener);
// Paper start
+ /**
+ * @param player Null if not at PLAY stage yet
+ */
+ default void onPacketDispatch(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player) {}
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ * @param future Can be null if packet was cancelled
+ */
+ default void onPacketDispatchFinish(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player, @javax.annotation.Nullable io.netty.channel.ChannelFuture future) {}
+ default boolean hasFinishListener() { return false; }
+ default boolean isReady() { return true; }
+ default java.util.List<Packet> getExtraPackets() { return null; }
default boolean packetTooLarge(net.minecraft.network.Connection manager) {
return false;
}
diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index 776528e50a5abc0e02d9de99231fb47352aa4f43..fbf375534e2b8bd6ef052c4625764f4f8feb2ed6 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -62,10 +62,12 @@ public class ServerConnectionListener {
final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
// Paper start - prevent blocking on adding a new network manager while the server is ticking
private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
private final void addPending() {
Connection manager = null;
while ((manager = pending.poll()) != null) {
connections.add(manager);
+ manager.isPending = false;
}
}
// Paper end
@@ -100,6 +102,7 @@ public class ServerConnectionListener {
;
}
+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new io.netty.handler.flush.FlushConsolidationHandler()); // Paper
ChannelPipeline channelpipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyQueryHandler(ServerConnectionListener.this));
Connection.configureSerialization(channelpipeline, PacketFlow.SERVERBOUND);

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@ -1,150 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 4 Apr 2020 15:27:44 -0700
Subject: [PATCH] Allow controlled flushing for network manager
Only make one flush call when emptying the packet queue too
This patch will be used to optimise out flush calls in later
patches.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 1404389f16cb6ed8bb1b2dad35e364b1428810a4..d7dd0b806d8d8e3f04f165a2b29097a5c1bcd199 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -124,6 +124,39 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public ConnectionProtocol protocol;
// Paper end
+ // Paper start - allow controlled flushing
+ volatile boolean canFlush = true;
+ private final java.util.concurrent.atomic.AtomicInteger packetWrites = new java.util.concurrent.atomic.AtomicInteger();
+ private int flushPacketsStart;
+ private final Object flushLock = new Object();
+
+ public void disableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.flushPacketsStart = this.packetWrites.get(); // must be volatile and before canFlush = false
+ this.canFlush = false;
+ }
+ }
+
+ public void enableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.canFlush = true;
+ if (this.packetWrites.get() != this.flushPacketsStart) { // must be after canFlush = true
+ this.flush(); // only make the flush call if we need to
+ }
+ }
+ }
+
+ private final void flush() {
+ if (this.channel.eventLoop().inEventLoop()) {
+ this.channel.flush();
+ } else {
+ this.channel.eventLoop().execute(() -> {
+ this.channel.flush();
+ });
+ }
+ }
+ // Paper end - allow controlled flushing
+
public Connection(PacketFlow side) {
this.receiving = side;
}
@@ -292,7 +325,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
(packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
))) {
- this.sendPacket(packet, callbacks);
+ this.sendPacket(packet, callbacks, null); // Paper
return;
}
// write the packets to the queue, then flush - antixray hooks there already
@@ -316,6 +349,14 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
+ // Paper start - add flush parameter
+ this.sendPacket(packet, callbacks, Boolean.TRUE);
+ }
+ private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, Boolean flushConditional) {
+ this.packetWrites.getAndIncrement(); // must be befeore using canFlush
+ boolean effectiveFlush = flushConditional == null ? this.canFlush : flushConditional.booleanValue();
+ final boolean flush = effectiveFlush || packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket || packet instanceof ClientboundDisconnectPacket; // no delay for certain packets
+ // Paper end - add flush parameter
ConnectionProtocol enumprotocol = ConnectionProtocol.getProtocolForPacket(packet);
ConnectionProtocol enumprotocol1 = this.getCurrentProtocol();
@@ -330,16 +371,21 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
if (this.channel.eventLoop().inEventLoop()) {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
} else {
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
});
}
}
private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState) {
+ // Paper start - add flush parameter
+ this.doSendPacket(packet, callbacks, packetState, currentState, true);
+ }
+ private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState, boolean flush) {
+ // Paper end - add flush parameter
if (packetState != currentState) {
this.setProtocol(packetState);
}
@@ -353,7 +399,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
try {
// Paper end
- ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
+ ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet); // Paper - add flush parameter
if (callbacks != null) {
channelfuture.addListener((future) -> {
@@ -409,6 +455,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
private boolean processQueue() {
try { // Paper - add pending task queue
if (this.queue.isEmpty()) return true;
+ // Paper start - make only one flush call per sendPacketQueue() call
+ final boolean needsFlush = this.canFlush;
+ boolean hasWrotePacket = false;
+ // Paper end - make only one flush call per sendPacketQueue() call
// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
// But if we are not on main due to login/status, the parent is synchronized on packetQueue
java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
@@ -416,7 +466,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
PacketHolder queued = iterator.next(); // poll -> peek
// Fix NPE (Spigot bug caused by handleDisconnection())
- if (queued == null) {
+ if (false && queued == null) { // Paper - diff on change, this logic is redundant: iterator guarantees ret of an element - on change, hook the flush logic here
return true;
}
@@ -428,11 +478,17 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Packet<?> packet = queued.packet;
if (!packet.isReady()) {
+ // Paper start - make only one flush call per sendPacketQueue() call
+ if (hasWrotePacket && (needsFlush || this.canFlush)) {
+ this.flush();
+ }
+ // Paper end - make only one flush call per sendPacketQueue() call
return false;
} else {
iterator.remove();
if (queued.tryMarkConsumed()) { // Paper - try to mark isConsumed flag for de-duplicating packet
- this.sendPacket(packet, queued.listener);
+ this.sendPacket(packet, queued.listener, (!iterator.hasNext() && (needsFlush || this.canFlush)) ? Boolean.TRUE : Boolean.FALSE); // Paper - make only one flush call per sendPacketQueue() call
+ hasWrotePacket = true; // Paper - make only one flush call per sendPacketQueue() call
}
}
}