Close Structure Window when PlayerInteractEvent is cancelled
This is opened on the client, and so we send a CloseWindow packet
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From 1330ff87275e1668d5a00204e51ac07e86497190 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Close Structure Window when PlayerInteractEvent is cancelled
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This is opened on the client, and so we send a CloseWindow packet
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 5ec7f5819..08b1dc0b2 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -468,6 +468,8 @@ public class PlayerInteractManager {
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((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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} else if (blockdata.getBlock() instanceof BlockCake) {
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((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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+ } else if (blockdata.getBlock() instanceof BlockStructure) { // Paper - close Structure window when PIE is cancelled
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow()); // Paper - close Structure window when PIE is cancelled
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}
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((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
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--
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2.16.1
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