Add more item use API (#10304)
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20 changed files with 87 additions and 39 deletions
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@ -23,7 +23,7 @@ index 2308fa3ca898bcb6c0ac2d4853f82a3398bf51f3..15115b1049bc5053796b84539acbf576
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/**
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 4a4a749449bc561a73e6747386c8ad51e623fc1e..c75315b921a1854fbbdbe8ecdfba7dacdaa155c1 100644
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index 4a4a749449bc561a73e6747386c8ad51e623fc1e..81a851580f81b2d6f6a2b2ebec38530f1d68530d 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -202,15 +202,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@ -56,13 +56,42 @@ index 4a4a749449bc561a73e6747386c8ad51e623fc1e..c75315b921a1854fbbdbe8ecdfba7dac
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public void setItemInUseTicks(int ticks);
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/**
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@@ -850,4 +856,101 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@@ -850,4 +856,130 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setShieldBlockingDelay(int delay);
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// Paper end
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+
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+ // Paper start - active item API
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+ /**
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+ * Starts using the item in the specified hand, making it the
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+ * currently active item. When, for example, called on a skeleton,
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+ * this will cause it to start drawing its bow.
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+ * <p>
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+ * Only HAND or OFF_HAND may be used for the hand parameter.
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+ * <p>
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+ * When used on a player, the client will stop using the item
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+ * if right click is held down.
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+ * <p>
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+ * This method does not make any guarantees about the effect of this method
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+ * as such depends on the entity and its state.
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+ *
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+ * @param hand the hand that contains the item to be used
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void startUsingItem(@NotNull org.bukkit.inventory.EquipmentSlot hand);
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+
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+ /**
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+ * Finishes using the currently active item. When, for example, a
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+ * skeleton is drawing its bow, this will cause it to release and
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+ * fire the arrow.
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+ * <p>
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+ * This method does not make any guarantees about the effect of this method
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+ * as such depends on the entity and its state.
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void completeUsingActiveItem();
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+
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+ /**
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+ * Gets the item being actively "used" or consumed.
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+ *
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+ * @return the item
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