Fix interact event in adventure mode
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1 changed files with 10 additions and 1 deletions
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@ -6,9 +6,18 @@ Subject: [PATCH] Fix interact event not being called in adventure
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Call PlayerInteractEvent when left-clicking on a block in adventure mode
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Call PlayerInteractEvent when left-clicking on a block in adventure mode
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 793ea3d3d81d97e59fd367979da2698ce54561b8..c06c1440353f706828cfc791e93aee7889f2ef92 100644
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index 741e338f55a63a5a097f2adc737b7e4cf9172555..f3679a3ad2d51612381bc47bb23eeffec924d478 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1556,7 +1556,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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IChatMutableComponent ichatmutablecomponent = (new ChatMessage("build.tooHigh", new Object[]{this.minecraftServer.getMaxBuildHeight()})).a(EnumChatFormat.RED);
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this.player.playerConnection.sendPacket(new PacketPlayOutChat(ichatmutablecomponent, ChatMessageType.GAME_INFO, SystemUtils.b));
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- } else if (enuminteractionresult.b()) {
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+ } else if (enuminteractionresult.b() && !this.player.playerInteractManager.interactResult) {
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this.player.swingHand(enumhand, true);
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}
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}
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@@ -2057,7 +2057,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@@ -2057,7 +2057,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player));
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MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player));
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