Unwrap Event Exceptions

This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts

Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
This commit is contained in:
Aikar 2019-02-23 12:17:41 -05:00
parent ddab622b9a
commit 17b58d00d8
No known key found for this signature in database
GPG key ID: 401ADFC9891FAAFE
170 changed files with 389 additions and 385 deletions

View file

@ -1,262 +0,0 @@
From 1d5e8a86bb4cb2d3b56a98d9b8ebb662146398dc Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 30 Apr 2018 17:55:28 -0400
Subject: [PATCH] Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index d499e41b..bc6a51d7 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -2,6 +2,8 @@ package org.bukkit;
import java.io.File;
import org.bukkit.generator.ChunkGenerator;
+
+import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
@@ -483,6 +485,238 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Collection<Entity> getEntitiesByClasses(Class<?>... classes);
+ // Paper start
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param radius Radius
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double radius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z radius
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param radius X Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double radius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double xzRadius, double yRadius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public default Collection<LivingEntity> getNearbyLivingEntities(Location loc, double xRadius, double yRadius, double zRadius, Predicate<LivingEntity> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param radius X/Y/Z Radius
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double radius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @return the collection of living entities near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param radius X/Y/Z Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double radius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xzRadius X/Z Radius
+ * @param yRadius Y Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double xzRadius, double yRadius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets nearby players within the specified radius (bounding box)
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param predicate a predicate used to filter results
+ * @return the collection of players near location. This will always be a non-null collection.
+ */
+ public default Collection<Player> getNearbyPlayers(Location loc, double xRadius, double yRadius, double zRadius, Predicate<Player> predicate) {
+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param radius X/Y/Z radius to search within
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, Location loc, double radius) {
+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param xzRadius X/Z radius to search within
+ * @param yRadius Y radius to search within
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, Location loc, double xzRadius, double yRadius) {
+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, Location loc, double xRadius, double yRadius, double zRadius) {
+ return getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param radius X/Y/Z radius to search within
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, Location loc, double radius, Predicate<T> predicate) {
+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param xzRadius X/Z radius to search within
+ * @param yRadius Y radius to search within
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends T> clazz, Location loc, double xzRadius, double yRadius, Predicate<T> predicate) {
+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
+ }
+
+ /**
+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
+ * @param clazz Type to filter by
+ * @param loc Center location
+ * @param xRadius X Radius
+ * @param yRadius Y Radius
+ * @param zRadius Z Radius
+ * @param predicate a predicate used to filter results
+ * @param <T> the entity type
+ * @return the collection of entities near location. This will always be a non-null collection.
+ */
+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(Class<? extends Entity> clazz, Location loc, double xRadius, double yRadius, double zRadius, Predicate<T> predicate) {
+ if (clazz == null) {
+ clazz = Entity.class;
+ }
+ List<T> nearby = new ArrayList<>();
+ for (Entity bukkitEntity : getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
+ //noinspection unchecked
+ if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
+ //noinspection unchecked
+ nearby.add((T) bukkitEntity);
+ }
+ }
+ return nearby;
+ }
+ // Paper end
+
/**
* Get a list of all players in this World
*
--
2.20.1