Unwrap Event Exceptions

This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts

Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
This commit is contained in:
Aikar 2019-02-23 12:17:41 -05:00
parent ddab622b9a
commit 17b58d00d8
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GPG key ID: 401ADFC9891FAAFE
170 changed files with 389 additions and 385 deletions

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@ -0,0 +1,80 @@
From 32783783cd18b9019b4bb321c8b41df12e9bfebf Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 14 Jan 2018 17:31:37 -0500
Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
new file mode 100644
index 00000000..7c6953a7
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
@@ -0,0 +1,61 @@
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+
+/**
+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
+ */
+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
+ private byte radius;
+
+ public PlayerNaturallySpawnCreaturesEvent(Player player, byte radius) {
+ super(player);
+ this.radius = radius;
+ }
+
+ /**
+ * @return The radius of chunks around this player to be included in natural spawn selection
+ */
+ public byte getSpawnRadius() {
+ return radius;
+ }
+
+ /**
+ * @param radius The radius of chunks around this player to be included in natural spawn selection
+ */
+ public void setSpawnRadius(byte radius) {
+ this.radius = radius;
+ }
+
+ private static final HandlerList handlers = new HandlerList();
+
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ private boolean cancelled = false;
+
+ /**
+ * @return If this players chunks will be excluded from natural spawns
+ */
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+}
--
2.20.1