Move to configurate for paper.yml (#7609)

This commit is contained in:
Jake Potrebic 2022-06-09 01:51:45 -07:00 committed by GitHub
parent da8027352c
commit 172d260d67
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
872 changed files with 5923 additions and 5664 deletions

View file

@ -1,29 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index c8b729f19ece0eccac953f3344eefb73a04ce06e..79d9af684d331c5e656697353559d4b3ce70a368 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2425,6 +2425,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
if (event.isCancelled()) {
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
return;
}
// CraftBukkit end