Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
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44 changed files with 186 additions and 177 deletions
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@ -7,10 +7,10 @@ Subject: [PATCH] Fix missing map initialize event call
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public net.minecraft.world.level.storage.DimensionDataStorage readSavedData(Ljava/util/function/Function;Lnet/minecraft/util/datafix/DataFixTypes;Ljava/lang/String;)Lnet/minecraft/world/level/saveddata/SavedData;
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 8f85aafb181cadd2983b0f3735782729858226c6..b78a9628a88f2a495ef6de74446a02a14d41a1f6 100644
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index 1d44387ea8665f7bbf3da04a1dd882f586ff37ac..676087c3addd712939c865b39ddb5d9f0bc7ce25 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2129,13 +2129,25 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -2134,13 +2134,25 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@Nullable
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@Override
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public MapItemSavedData getMapData(String id) {
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