Make region/lock shift accessors per world

This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
This commit is contained in:
Spottedleaf 2023-12-30 15:45:24 -08:00
parent 0ae58c09a1
commit 1281f4f552
44 changed files with 186 additions and 177 deletions

View file

@ -11,10 +11,10 @@ Co-authored-by: lexikiq <noellekiq@gmail.com>
Co-authored-by: Aikar <aikar@aikar.co>
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index cc3a34afddac429b1ce75e54fdb284d7683a4310..90340d70d0a43987dddcd4f627ace76139f07245 100644
index 173ee629f92905e3905b4786905d976ed9e22978..5847f0ace5b7adb631f1f71f36b78807c8ab8509 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1553,7 +1553,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -1558,7 +1558,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void levelEvent(@Nullable Player player, int eventId, BlockPos pos, int data) {