Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
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44 changed files with 186 additions and 177 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 16abfc81d054cdc983500d3e498533ea8e8cc0be..6baf4caafbb4f7a09fe3a806bbff17c9f6105fbd 100644
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index be98fe9934ec1b22c7b1c743bc137c805aea92e2..de95a2e79894c1552b28c8c4f6aa36fc26929098 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1619,6 +1619,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -1624,6 +1624,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@Override
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public void updateNeighborsAt(BlockPos pos, Block sourceBlock) {
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