Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
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0ae58c09a1
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44 changed files with 186 additions and 177 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Entity AddTo/RemoveFrom World Events
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 9ac9f250d2f9b29ce520da93a9398113b2ff3e50..0523b0e70c10f7f02551be90cd02b6d8dabde673 100644
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index b854f430048f7e6531a9394fcb2e13ffc40f66bd..be98fe9934ec1b22c7b1c743bc137c805aea92e2 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2411,6 +2411,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -2416,6 +2416,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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entity.setOrigin(entity.getOriginVector().toLocation(getWorld()));
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}
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// Paper end
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@ -16,7 +16,7 @@ index 9ac9f250d2f9b29ce520da93a9398113b2ff3e50..0523b0e70c10f7f02551be90cd02b6d8
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}
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public void onTrackingEnd(Entity entity) {
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@@ -2486,6 +2487,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -2491,6 +2492,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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}
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// CraftBukkit end
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