Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
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44 changed files with 186 additions and 177 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Entity Origin API
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0653b5abc89d0c5a54566e3e518cfd29db076b86..bc2111031f277dc27b8ae673259a10999df1ec43 100644
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index 0ff6e1f3f24b4086ce62faecf400c493f31fc964..7431b66079406a311a8e46ccabc8f3efa67f37e8 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -2399,6 +2399,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@@ -2404,6 +2404,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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entity.updateDynamicGameEventListener(DynamicGameEventListener::add);
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entity.inWorld = true; // CraftBukkit - Mark entity as in world
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entity.valid = true; // CraftBukkit
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@ -132,7 +132,7 @@ index f08c021f867c00611139a17db48352944eb2aa99..5c3b86e2301079e775971aa4da6a8f2d
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@Nullable
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index fa66a1c6c26f8952478edcf6d7d0598d64d9111c..acfe67911d052933bbf62e5c68181f4472b6e4c9 100644
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index e269812e6193492afc3f25612edafa1a58325fa3..49294a8d580d891f21d8d4cbae14ae477c01ff8d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -967,5 +967,20 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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