More more more more more more more more work

This commit is contained in:
Josh Roy 2021-11-23 16:40:37 -05:00 committed by MiniDigger | Martin
parent e131aff8ad
commit 11709feb21
6 changed files with 26 additions and 26 deletions

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@ -1,148 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Mon, 3 Sep 2018 18:13:53 -0500
Subject: [PATCH] Add ray tracing methods to LivingEntity
diff --git a/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java b/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java
new file mode 100644
index 0000000000000000000000000000000000000000..18a96dbb01d3b34476652264b2d6be3782a154ec
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java
@@ -0,0 +1,54 @@
+package com.destroystokyo.paper.block;
+
+import org.bukkit.block.Block;
+import org.bukkit.block.BlockFace;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Represents information about a targeted block
+ */
+public class TargetBlockInfo {
+ private final Block block;
+ private final BlockFace blockFace;
+
+ public TargetBlockInfo(@NotNull Block block, @NotNull BlockFace blockFace) {
+ this.block = block;
+ this.blockFace = blockFace;
+ }
+
+ /**
+ * Get the block that is targeted
+ *
+ * @return Targeted block
+ */
+ @NotNull
+ public Block getBlock() {
+ return block;
+ }
+
+ /**
+ * Get the targeted BlockFace
+ *
+ * @return Targeted blockface
+ */
+ @NotNull
+ public BlockFace getBlockFace() {
+ return blockFace;
+ }
+
+ /**
+ * Get the relative Block to the targeted block on the side it is targeted at
+ *
+ * @return Block relative to targeted block
+ */
+ @NotNull
+ public Block getRelativeBlock() {
+ return block.getRelative(blockFace);
+ }
+
+ public enum FluidMode {
+ NEVER,
+ SOURCE_ONLY,
+ ALWAYS
+ }
+}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 6d8d96976bcef4e176453fede81a529478f11234..ad885a0775b387e3e8ca6bfae80c18465038056c 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -82,6 +82,77 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
@NotNull
public Block getTargetBlock(@Nullable Set<Material> transparent, int maxDistance);
+ // Paper start
+ /**
+ * Gets the block that the living entity has targeted, ignoring fluids
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @return block that the living entity has targeted,
+ * or null if no block is within maxDistance
+ */
+ @Nullable
+ public default Block getTargetBlock(int maxDistance) {
+ return getTargetBlock(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
+ }
+
+ /**
+ * Gets the block that the living entity has targeted
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @param fluidMode whether to check fluids or not
+ * @return block that the living entity has targeted,
+ * or null if no block is within maxDistance
+ */
+ @Nullable
+ public Block getTargetBlock(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
+
+ /**
+ * Gets the blockface of that block that the living entity has targeted, ignoring fluids
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @return blockface of the block that the living entity has targeted,
+ * or null if no block is targeted
+ */
+ @Nullable
+ public default org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance) {
+ return getTargetBlockFace(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
+ }
+
+ /**
+ * Gets the blockface of that block that the living entity has targeted
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @param fluidMode whether to check fluids or not
+ * @return blockface of the block that the living entity has targeted,
+ * or null if no block is targeted
+ */
+ @Nullable
+ public org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
+
+ /**
+ * Gets information about the block the living entity has targeted, ignoring fluids
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @return TargetBlockInfo about the block the living entity has targeted,
+ * or null if no block is targeted
+ */
+ @Nullable
+ public default com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance) {
+ return getTargetBlockInfo(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
+ }
+
+ /**
+ * Gets information about the block the living entity has targeted
+ *
+ * @param maxDistance this is the maximum distance to scan
+ * @param fluidMode whether to check fluids or not
+ * @return TargetBlockInfo about the block the living entity has targeted,
+ * or null if no block is targeted
+ */
+ @Nullable
+ public com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
+ // Paper end
+
/**
* Gets the last two blocks along the living entity's line of sight.
* <p>

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@ -1,37 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ac529faeb4e4be2e62228cc931a793f2ff0a28af..1bace560fc0632c702ff820a15defa730272ba75 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2089,6 +2089,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start

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@ -1,203 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Tue, 21 Aug 2018 01:32:28 +0100
Subject: [PATCH] Improve death events
This adds the ability to cancel the death events and to modify the sound
an entity makes when dying. (In cases were no sound should it will be
called with shouldPlaySound set to false allowing unsilencing of silent
entities)
It makes handling of entity deaths a lot nicer as you no longer need
to listen on the damage event and calculate if the entity dies yourself
to cancel the death which has the benefit of also receiving the dropped
items and experience which is otherwise only properly possible by using
internal code.
diff --git a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
index a5984ab06cce95d30e70511e125f69339b574c04..e19a3df9aa2204b44c0b029bda141ae6306f60a1 100644
--- a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
@@ -5,14 +5,24 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
/**
* Thrown whenever a LivingEntity dies
*/
-public class EntityDeathEvent extends EntityEvent {
+public class EntityDeathEvent extends EntityEvent implements org.bukkit.event.Cancellable { // Paper - make cancellable
private static final HandlerList handlers = new HandlerList();
private final List<ItemStack> drops;
private int dropExp = 0;
+ // Paper start - make cancellable
+ private boolean cancelled;
+ private double reviveHealth = 0;
+ private boolean shouldPlayDeathSound;
+ @Nullable private org.bukkit.Sound deathSound;
+ @Nullable private org.bukkit.SoundCategory deathSoundCategory;
+ private float deathSoundVolume;
+ private float deathSoundPitch;
+ // Paper end
public EntityDeathEvent(@NotNull final LivingEntity entity, @NotNull final List<ItemStack> drops) {
this(entity, drops, 0);
@@ -74,4 +84,134 @@ public class EntityDeathEvent extends EntityEvent {
public static HandlerList getHandlerList() {
return handlers;
}
+
+ // Paper start - make cancellable
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ /**
+ * Get the amount of health that the entity should revive with after cancelling the event.
+ * Set to the entity's max health by default.
+ *
+ * @return The amount of health
+ */
+ public double getReviveHealth() {
+ return reviveHealth;
+ }
+
+ /**
+ * Set the amount of health that the entity should revive with after cancelling the event.
+ * Revive health value must be between 0 (exclusive) and the entity's max health (inclusive).
+ *
+ * @param reviveHealth The amount of health
+ * @throws IllegalArgumentException Thrown if the health is {@literal <= 0 or >} max health
+ */
+ public void setReviveHealth(double reviveHealth) throws IllegalArgumentException {
+ double maxHealth = ((LivingEntity) entity).getAttribute(org.bukkit.attribute.Attribute.GENERIC_MAX_HEALTH).getValue();
+ if ((maxHealth != 0 && reviveHealth <= 0) || (reviveHealth > maxHealth)) {
+ throw new IllegalArgumentException("Health must be between 0 (exclusive) and " + maxHealth + " (inclusive), but was " + reviveHealth);
+ }
+ this.reviveHealth = reviveHealth;
+ }
+
+
+ /**
+ * Whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
+ *
+ * @return Whether or not the death sound should play. Event is called with this set to false if the entity is silent.
+ */
+ public boolean shouldPlayDeathSound() {
+ return shouldPlayDeathSound;
+ }
+
+ /**
+ * Set whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
+ *
+ * @param playDeathSound Enable or disable the death sound
+ */
+ public void setShouldPlayDeathSound(boolean playDeathSound) {
+ this.shouldPlayDeathSound = playDeathSound;
+ }
+
+ /**
+ * Get the sound that the entity makes when dying
+ *
+ * @return The sound that the entity makes
+ */
+ @Nullable
+ public org.bukkit.Sound getDeathSound() {
+ return deathSound;
+ }
+
+ /**
+ * Set the sound that the entity makes when dying
+ *
+ * @param sound The sound that the entity should make when dying
+ */
+ public void setDeathSound(@Nullable org.bukkit.Sound sound) {
+ deathSound = sound;
+ }
+
+ /**
+ * Get the sound category that the death sound should play in
+ *
+ * @return The sound category
+ */
+ @Nullable
+ public org.bukkit.SoundCategory getDeathSoundCategory() {
+ return deathSoundCategory;
+ }
+
+ /**
+ * Set the sound category that the death sound should play in.
+ *
+ * @param soundCategory The sound category
+ */
+ public void setDeathSoundCategory(@Nullable org.bukkit.SoundCategory soundCategory) {
+ this.deathSoundCategory = soundCategory;
+ }
+
+ /**
+ * Get the volume that the death sound will play at.
+ *
+ * @return The volume the death sound will play at
+ */
+ public float getDeathSoundVolume() {
+ return deathSoundVolume;
+ }
+
+ /**
+ * Set the volume the death sound should play at. If the event is cancelled this will not play the sound!
+ *
+ * @param volume The volume the death sound should play at
+ */
+ public void setDeathSoundVolume(float volume) {
+ this.deathSoundVolume = volume;
+ }
+
+ /**
+ * Get the pitch that the death sound will play with.
+ *
+ * @return The pitch the death sound will play with
+ */
+ public float getDeathSoundPitch() {
+ return deathSoundPitch;
+ }
+
+ /**
+ * GSetet the pitch that the death sound should play with.
+ *
+ * @param pitch The pitch the death sound should play with
+ */
+ public void setDeathSoundPitch(float pitch) {
+ this.deathSoundPitch = pitch;
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index a01d4c21bedc7f1a54f5a330bb4c2909ce3a18e4..48f272747b8d5ab43f79a9d474713aca79f121b7 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -63,6 +63,17 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
// Paper start
+ /**
+ * Clarity method for getting the player. Not really needed except
+ * for reasons of clarity.
+ *
+ * @return Player who is involved in this event
+ */
+ @NotNull
+ public Player getPlayer() {
+ return getEntity();
+ }
+
/**
* Set the death message that will appear to everyone on the server.
*