More more more more more more more more work

This commit is contained in:
Josh Roy 2021-11-23 16:40:37 -05:00 committed by MiniDigger | Martin
parent e131aff8ad
commit 11709feb21
6 changed files with 26 additions and 26 deletions

View file

@ -0,0 +1,37 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ac529faeb4e4be2e62228cc931a793f2ff0a28af..1bace560fc0632c702ff820a15defa730272ba75 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2089,6 +2089,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start