[ci skip] (Mostly) finish adding identifying patch comments

This commit is contained in:
Nassim Jahnke 2024-01-24 11:45:17 +01:00
parent 76da4bc683
commit 11645e3268
No known key found for this signature in database
GPG key ID: EF6771C01F6EF02F
167 changed files with 521 additions and 577 deletions

View file

@ -28,10 +28,10 @@ index df8c88bfa749e02f633350446101dcce05db7ac1..ed1277fad60992344b94f8a939febaca
+ // Paper end - add critical damage API
}
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 7899b55fd6f4099241d23be750669f7a9863cf0c..11cc72f764913de577ecd6293e5316ae8c2c679c 100644
index b113c886b81d9ac77f16aa5acf7e1d9e61854b9f..2c15a39d19d392e8aa2f5d70bf1bab9816fc186a 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1255,7 +1255,7 @@ public abstract class Player extends LivingEntity {
@@ -1253,7 +1253,7 @@ public abstract class Player extends LivingEntity {
flag1 = true;
}
@ -40,7 +40,7 @@ index 7899b55fd6f4099241d23be750669f7a9863cf0c..11cc72f764913de577ecd6293e5316ae
flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits
flag2 = flag2 && !this.isSprinting();
@@ -1295,7 +1295,7 @@ public abstract class Player extends LivingEntity {
@@ -1293,7 +1293,7 @@ public abstract class Player extends LivingEntity {
}
Vec3 vec3d = target.getDeltaMovement();
@ -49,7 +49,7 @@ index 7899b55fd6f4099241d23be750669f7a9863cf0c..11cc72f764913de577ecd6293e5316ae
if (flag5) {
if (i > 0) {
@@ -1323,7 +1323,7 @@ public abstract class Player extends LivingEntity {
@@ -1321,7 +1321,7 @@ public abstract class Player extends LivingEntity {
if (entityliving != this && entityliving != target && !this.isAlliedTo((Entity) entityliving) && (!(entityliving instanceof ArmorStand) || !((ArmorStand) entityliving).isMarker()) && this.distanceToSqr((Entity) entityliving) < 9.0D) {
// CraftBukkit start - Only apply knockback if the damage hits