Fix NPE while trying to respawn an already disconnected player (#11353)
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8 changed files with 27 additions and 20 deletions
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@ -154,10 +154,10 @@ index d1b21afe48dbe1e53d4a046434336be580497165..2dd10cada8d36ed5565481f3f5a5fba1
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public SectionPos getLastSectionPos() {
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 2f22ae87cd467b73883a38553fab23f8590d17a1..bc5088b4b8a60dcd87eb9a7e0858a5c45bd9a7d4 100644
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index 3e323c55c01d75b7d2f25d32710afb990b0eee10..5665a0d6ed14e17e1a343794f10e173d864ad9de 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -844,7 +844,7 @@ public abstract class PlayerList {
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@@ -845,7 +845,7 @@ public abstract class PlayerList {
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// CraftBukkit end
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if (dimensiontransition.missingRespawnBlock()) {
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entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
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