Fix NPE while trying to respawn an already disconnected player (#11353)
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8 changed files with 27 additions and 20 deletions
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@ -5,7 +5,7 @@ Subject: [PATCH] Add PlayerPostRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 79203d0e5cdb86d9e2fb22cdaeb8cf3a93e43dcc..a2a913e20cdea9518da5ad0d1ef8908538860890 100644
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index 79203d0e5cdb86d9e2fb22cdaeb8cf3a93e43dcc..8cd80ea83ddcfd5052c8d8c19d3edb42538d1e15 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -738,6 +738,10 @@ public abstract class PlayerList {
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@ -19,18 +19,25 @@ index 79203d0e5cdb86d9e2fb22cdaeb8cf3a93e43dcc..a2a913e20cdea9518da5ad0d1ef89085
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// CraftBukkit start - fire PlayerRespawnEvent
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DimensionTransition dimensiontransition;
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@@ -745,6 +749,10 @@ public abstract class PlayerList {
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@@ -745,11 +749,16 @@ public abstract class PlayerList {
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dimensiontransition = entityplayer.findRespawnPositionAndUseSpawnBlock(flag, DimensionTransition.DO_NOTHING, reason);
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if (!flag) entityplayer.reset(); // SPIGOT-4785
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+ // Paper start - Add PlayerPostRespawnEvent
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+ if (dimensiontransition == null) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event
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+ isRespawn = true;
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+ location = CraftLocation.toBukkit(dimensiontransition.pos(), dimensiontransition.newLevel().getWorld(), dimensiontransition.yRot(), dimensiontransition.xRot());
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+ // Paper end - Add PlayerPostRespawnEvent
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} else {
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dimensiontransition = new DimensionTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), DimensionTransition.DO_NOTHING);
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}
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@@ -795,6 +803,11 @@ public abstract class PlayerList {
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// Spigot Start
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- if (dimensiontransition == null) {
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+ if (dimensiontransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event
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return entityplayer;
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}
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// Spigot End
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@@ -795,6 +804,11 @@ public abstract class PlayerList {
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if (iblockdata.is(Blocks.RESPAWN_ANCHOR)) {
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entityplayer1.connection.send(new ClientboundSoundPacket(SoundEvents.RESPAWN_ANCHOR_DEPLETE, SoundSource.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F, worldserver.getRandom().nextLong()));
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}
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@ -42,7 +49,7 @@ index 79203d0e5cdb86d9e2fb22cdaeb8cf3a93e43dcc..a2a913e20cdea9518da5ad0d1ef89085
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}
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// Added from changeDimension
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this.sendAllPlayerInfo(entityplayer); // Update health, etc...
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@@ -816,6 +829,13 @@ public abstract class PlayerList {
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@@ -816,6 +830,13 @@ public abstract class PlayerList {
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if (entityplayer.connection.isDisconnected()) {
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this.save(entityplayer);
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}
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