Implement World#regenerateChunk (#7425)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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3 changed files with 170 additions and 3 deletions
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patches/api/0365-Implement-regenerateChunk.patch
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patches/api/0365-Implement-regenerateChunk.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <jahnke.nassim@gmail.com>
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Date: Sat, 5 Feb 2022 20:25:28 +0100
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Subject: [PATCH] Implement regenerateChunk
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index c808cc8dc96e325c543391048414880ed18a3ed3..7d2873a924ee81411a2a00bace0f58403fec43ea 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -505,8 +505,8 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* @return Whether the chunk was actually regenerated
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*
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* @deprecated regenerating a single chunk is not likely to produce the same
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- * chunk as before as terrain decoration may be spread across chunks. Use of
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- * this method should be avoided as it is known to produce buggy results.
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+ * chunk as before as terrain decoration may be spread across chunks. It may
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+ * or may not change blocks in the adjacent chunks as well.
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*/
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@Deprecated
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public boolean regenerateChunk(int x, int z);
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