Updated Upstream (Bukkit/CraftBukkit) (#7323)

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Jake Potrebic 2022-01-12 13:39:20 -08:00 committed by GitHub
parent ebaca20edd
commit 0c64d401aa
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83 changed files with 238 additions and 238 deletions

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@ -193,7 +193,7 @@ index 0000000000000000000000000000000000000000..f7f171c4ee0b8339b2f8fbe82442d65f
+ }
+}
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index fc44e75c52354d95fa7422e1d08ac4cba455be74..2404864227694e357350a8080b4f609b28ef0a47 100644
index f99569b1f591ca89a6a69123293a8500caec3522..3de5c369d034d77d054e0fd620f0383baaee3272 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2,6 +2,7 @@ package org.bukkit.entity;
@ -204,7 +204,7 @@ index fc44e75c52354d95fa7422e1d08ac4cba455be74..2404864227694e357350a8080b4f609b
import com.destroystokyo.paper.Title; // Paper
import net.kyori.adventure.text.Component;
import com.destroystokyo.paper.profile.PlayerProfile; // Paper
@@ -2397,6 +2398,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@@ -2422,6 +2423,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Reset the cooldown counter to 0, effectively starting the cooldown period.
*/
void resetCooldown();