fix patch 'Remove streams from SensorNearest' (fixes #5330)
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1 changed files with 9 additions and 7 deletions
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@ -73,10 +73,10 @@ index f6568a54ab85bc3a682f6fbb19dda7a783625bbe..b3388d4a665e8f91083a2e746482a9f0
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@Override
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diff --git a/src/main/java/net/minecraft/server/SensorNearestPlayers.java b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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index 904a6d5ac61d2ac81f1057068383e9ab432852db..ee7b7a9fe393137171bbe2af5c7e3b864cb3aa99 100644
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index 904a6d5ac61d2ac81f1057068383e9ab432852db..ae946619f10a757171e4217e414d6a5248a45494 100644
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--- a/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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+++ b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
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@@ -19,22 +19,24 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@@ -19,22 +19,26 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@Override
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protected void a(WorldServer worldserver, EntityLiving entityliving) {
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@ -85,7 +85,7 @@ index 904a6d5ac61d2ac81f1057068383e9ab432852db..ee7b7a9fe393137171bbe2af5c7e3b86
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
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+ players.removeIf(player -> IEntitySelector.notSpectator().test(player) || entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.removeIf(player -> !IEntitySelector.notSpectator().test(player) || !entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entityliving::h));
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- entityliving.getClass();
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@ -105,14 +105,16 @@ index 904a6d5ac61d2ac81f1057068383e9ab432852db..ee7b7a9fe393137171bbe2af5c7e3b86
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+
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+ EntityHuman nearest = null, nearestTargetable = null;
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+ for (EntityHuman player : players) {
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+ if (!Sensor.a(entityliving, player)) {
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+ if (Sensor.a(entityliving, player)) {
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+ if (nearest == null) nearest = player;
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+ if (IEntitySelector.canAITarget().test(player)) nearestTargetable = player; // Paper - after setting nearestTargetable the loop will definitely break, we do not need a null check.
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+ if (IEntitySelector.canAITarget().test(player)) {
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+ nearestTargetable = player;
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+ break; // Both variables are assigned, no reason to loop further
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+ }
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+ }
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+ if (nearest != null && nearestTargetable != null) break;
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearest != null && IEntitySelector.canAITarget().test(nearest) ? Optional.of(nearest) : Optional.empty());
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearestTargetable);
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+ // Paper end
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}
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}
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