Compile fixes

This commit is contained in:
Nassim Jahnke 2022-07-28 00:04:27 +02:00
parent 64cb313386
commit 063e6b288c
No known key found for this signature in database
GPG key ID: 6BE3B555EBC5982B
6 changed files with 71 additions and 26 deletions

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@ -34,21 +34,23 @@ how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 83c5264e4af146d3712cee4550d84c824a3a96d6..66274a749af1e77363190fda99b5999efac40bdb 100644
index 83c5264e4af146d3712cee4550d84c824a3a96d6..f6162d65d341ef3df1a9b3f45d7d0c25d52f35cf 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -439,6 +439,24 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
@@ -439,6 +439,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
}
this.queue.clear(); // Free up packet queue.
+ // Paper start - Add PlayerConnectionCloseEvent
+ final PacketListener packetListener = this.getPacketListener();
+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl playerConnection) {
+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
+ /* Player was logged in */
+ final net.minecraft.server.network.ServerGamePacketListenerImpl playerConnection = (net.minecraft.server.network.ServerGamePacketListenerImpl) packetListener;
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener) {
+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl) {
+ /* Player is login stage */
+ final net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener = (net.minecraft.server.network.ServerLoginPacketListenerImpl) packetListener;
+ switch (loginListener.state) {
+ case READY_TO_ACCEPT:
+ case DELAY_ACCEPT: