Fixup and deprecate player profiles in ping event

The player sample uses game profile internally, but discards everything but the name and uuid and does not follow player profile restrictions, so it doesn't make sense to use that in the event.
This commit is contained in:
Nassim Jahnke 2024-06-14 18:14:55 +02:00
parent 5442bffab5
commit 038f8d915e
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GPG key ID: EF6771C01F6EF02F
2 changed files with 192 additions and 31 deletions

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@ -60,23 +60,18 @@ index 0000000000000000000000000000000000000000..d926ad804355ee2fdc5910b2505e8671
+}
diff --git a/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java b/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java
new file mode 100644
index 0000000000000000000000000000000000000000..69433be355f284030ca79cba509a351bb32ccd8b
index 0000000000000000000000000000000000000000..aa2aff62c873ba85b0cbced5382398c858420e59
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java
@@ -0,0 +1,116 @@
@@ -0,0 +1,97 @@
+package com.destroystokyo.paper.network;
+
+import com.destroystokyo.paper.profile.CraftPlayerProfile;
+import com.destroystokyo.paper.profile.PlayerProfile;
+import com.google.common.base.MoreObjects;
+import com.google.common.base.Strings;
+import com.mojang.authlib.GameProfile;
+import io.papermc.paper.adventure.AdventureComponent;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.List;
+import java.util.Optional;
+import java.util.UUID;
+import javax.annotation.Nonnull;
+import net.minecraft.network.Connection;
+import net.minecraft.network.chat.Component;
@ -87,9 +82,6 @@ index 0000000000000000000000000000000000000000..69433be355f284030ca79cba509a351b
+
+public final class StandardPaperServerListPingEventImpl extends PaperServerListPingEventImpl {
+
+ // private static final GameProfile[] EMPTY_PROFILES = new GameProfile[0];
+ private static final UUID FAKE_UUID = new UUID(0, 0);
+
+ private List<GameProfile> originalSample;
+
+ private StandardPaperServerListPingEventImpl(MinecraftServer server, Connection networkManager, ServerStatus ping) {
@ -99,12 +91,12 @@ index 0000000000000000000000000000000000000000..69433be355f284030ca79cba509a351b
+
+ @Nonnull
+ @Override
+ public List<PlayerProfile> getPlayerSample() {
+ List<PlayerProfile> sample = super.getPlayerSample();
+ public List<ListedPlayerInfo> getListedPlayers() {
+ List<ListedPlayerInfo> sample = super.getListedPlayers();
+
+ if (this.originalSample != null) {
+ for (GameProfile profile : this.originalSample) {
+ sample.add(CraftPlayerProfile.asBukkitCopy(profile));
+ sample.add(new ListedPlayerInfo(profile.getName(), profile.getId()));
+ }
+ this.originalSample = null;
+ }
@ -117,25 +109,14 @@ index 0000000000000000000000000000000000000000..69433be355f284030ca79cba509a351b
+ return this.originalSample;
+ }
+
+ List<PlayerProfile> entries = super.getPlayerSample();
+ List<ListedPlayerInfo> entries = super.getListedPlayers();
+ if (entries.isEmpty()) {
+ return Collections.emptyList();
+ }
+
+ final List<GameProfile> profiles = new ArrayList<>();
+ for (PlayerProfile profile : entries) {
+ /*
+ * Avoid null UUIDs/names since that will make the response invalid
+ * on the client.
+ * Instead, fall back to a fake/empty UUID and an empty string as name.
+ * This can be used to create custom lines in the player list that do not
+ * refer to a specific player.
+ */
+ if (profile.getId() != null && profile.getName() != null) {
+ profiles.add(CraftPlayerProfile.asAuthlib(profile));
+ } else {
+ profiles.add(new GameProfile(MoreObjects.firstNonNull(profile.getId(), FAKE_UUID), Strings.nullToEmpty(profile.getName())));
+ }
+ for (ListedPlayerInfo playerInfo : entries) {
+ profiles.add(new GameProfile(playerInfo.id(), playerInfo.name()));
+ }
+ return profiles;
+ }