API patches
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381 changed files with 263 additions and 311 deletions
107
patches/api/0113-PlayerReadyArrowEvent.patch
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107
patches/api/0113-PlayerReadyArrowEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 01:09:27 -0400
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Subject: [PATCH] PlayerReadyArrowEvent
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Called when a player is firing a bow and the server is choosing an arrow to use.
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Plugins can skip selection of certain arrows and control which is used.
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5d04a22fd6964d8d44a2aa069c9629722893b1f4
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
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@@ -0,0 +1,93 @@
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+/*
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+ * Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
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+ * "Software"), to deal in the Software without restriction, including
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+ * without limitation the rights to use, copy, modify, merge, publish,
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+ * distribute, sublicense, and/or sell copies of the Software, and to
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+ * permit persons to whom the Software is furnished to do so, subject to
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+ * the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
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+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a player is firing a bow and the server is choosing an arrow to use.
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+ */
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+public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
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+ @NotNull private final ItemStack bow;
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+ @NotNull private final ItemStack arrow;
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+
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+ public PlayerReadyArrowEvent(@NotNull Player player, @NotNull ItemStack bow, @NotNull ItemStack arrow) {
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+ super(player);
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+ this.bow = bow;
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+ this.arrow = arrow;
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+ }
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+
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+ /**
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+ * @return the player is using to fire the arrow
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+ */
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+ @NotNull
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+ public ItemStack getBow() {
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+ return bow;
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+ }
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+
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+ /**
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+ * @return the arrow that is attempting to be used
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+ */
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+ @NotNull
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+ public ItemStack getArrow() {
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+ return arrow;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ /**
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+ * Whether or not use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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