Move logging patches after adventure
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@ -1,44 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 7 Oct 2020 12:04:01 -0400
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Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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index ba570f1c9654e1004e068a1efe2118f36c954505..f3a428f80c265639250114498b10067b4bf1ada1 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
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+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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@@ -89,7 +89,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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int j = this.getUseDuration(stack) - remainingUseTicks;
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float f = CrossbowItem.getPowerForTime(j, stack);
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- if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) {
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand()));
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return;
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+ }
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+ // Paper end - Add EntityLoadCrossbowEvent
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CrossbowItem.setCharged(stack, true);
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SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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@@ -98,10 +105,16 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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}
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+ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) {
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+ // Paper start - Add EntityLoadCrossbowEvent
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+ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true);
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+ }
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) {
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+ // Paper end - Add EntityLoadCrossbowEvent
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int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, crossbow);
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int j = i == 0 ? 1 : 3;
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- boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild;
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+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - Add EntityLoadCrossbowEvent
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ItemStack itemstack1 = shooter.getProjectile(crossbow);
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ItemStack itemstack2 = itemstack1.copy();
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