81 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
		
		
			
		
	
	
			81 lines
		
	
	
	
		
			2.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
| 
								 | 
							
								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
							 | 
						||
| 
								 | 
							
								From: Aikar <aikar@aikar.co>
							 | 
						||
| 
								 | 
							
								Date: Sun, 14 Jan 2018 17:31:37 -0500
							 | 
						||
| 
								 | 
							
								Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This event can be used for when you want to exclude a certain player
							 | 
						||
| 
								 | 
							
								from triggering monster spawns on a server.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Also a highly more effecient way to blanket block spawns in a world
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
							 | 
						||
| 
								 | 
							
								new file mode 100644
							 | 
						||
| 
								 | 
							
								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
							 | 
						||
| 
								 | 
							
								--- /dev/null
							 | 
						||
| 
								 | 
							
								+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
							 | 
						||
| 
								 | 
							
								@@ -0,0 +0,0 @@
							 | 
						||
| 
								 | 
							
								+package com.destroystokyo.paper.event.entity;
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+import org.bukkit.entity.Player;
							 | 
						||
| 
								 | 
							
								+import org.bukkit.event.Cancellable;
							 | 
						||
| 
								 | 
							
								+import org.bukkit.event.Event;
							 | 
						||
| 
								 | 
							
								+import org.bukkit.event.HandlerList;
							 | 
						||
| 
								 | 
							
								+import org.bukkit.event.player.PlayerEvent;
							 | 
						||
| 
								 | 
							
								+import org.jetbrains.annotations.NotNull;
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+/**
							 | 
						||
| 
								 | 
							
								+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
							 | 
						||
| 
								 | 
							
								+ */
							 | 
						||
| 
								 | 
							
								+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
							 | 
						||
| 
								 | 
							
								+    private byte radius;
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
							 | 
						||
| 
								 | 
							
								+        super(player);
							 | 
						||
| 
								 | 
							
								+        this.radius = radius;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    /**
							 | 
						||
| 
								 | 
							
								+     * @return The radius of chunks around this player to be included in natural spawn selection
							 | 
						||
| 
								 | 
							
								+     */
							 | 
						||
| 
								 | 
							
								+    public byte getSpawnRadius() {
							 | 
						||
| 
								 | 
							
								+        return radius;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    /**
							 | 
						||
| 
								 | 
							
								+     * @param radius The radius of chunks around this player to be included in natural spawn selection
							 | 
						||
| 
								 | 
							
								+     */
							 | 
						||
| 
								 | 
							
								+    public void setSpawnRadius(byte radius) {
							 | 
						||
| 
								 | 
							
								+        this.radius = radius;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    private static final HandlerList handlers = new HandlerList();
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    @NotNull
							 | 
						||
| 
								 | 
							
								+    public HandlerList getHandlers() {
							 | 
						||
| 
								 | 
							
								+        return handlers;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    @NotNull
							 | 
						||
| 
								 | 
							
								+    public static HandlerList getHandlerList() {
							 | 
						||
| 
								 | 
							
								+        return handlers;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    private boolean cancelled = false;
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    /**
							 | 
						||
| 
								 | 
							
								+     * @return If this players chunks will be excluded from natural spawns
							 | 
						||
| 
								 | 
							
								+     */
							 | 
						||
| 
								 | 
							
								+    @Override
							 | 
						||
| 
								 | 
							
								+    public boolean isCancelled() {
							 | 
						||
| 
								 | 
							
								+        return cancelled;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+
							 | 
						||
| 
								 | 
							
								+    /**
							 | 
						||
| 
								 | 
							
								+     * @param cancel true if you wish to cancel this event, and not include this players chunks for natural spawning
							 | 
						||
| 
								 | 
							
								+     */
							 | 
						||
| 
								 | 
							
								+    @Override
							 | 
						||
| 
								 | 
							
								+    public void setCancelled(boolean cancel) {
							 | 
						||
| 
								 | 
							
								+        cancelled = cancel;
							 | 
						||
| 
								 | 
							
								+    }
							 | 
						||
| 
								 | 
							
								+}
							 |