2021-06-11 14:02:28 +02:00
										 
									 
								 
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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: Aikar <aikar@aikar.co>
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								Date: Wed, 27 Mar 2019 23:01:33 -0400
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								Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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								Exposes a mutable array on items a player should keep on death
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								Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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											2022-11-19 15:53:20 -08:00
										 
									 
								 
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								== AT ==
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								public net.minecraft.world.entity.player.Inventory compartments
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											2021-06-11 14:02:28 +02:00
										 
									 
								 
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								diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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								--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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								+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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											2021-06-13 13:40:34 +02:00
										 
									 
								 
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								@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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								         });
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								     }
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								+    // Paper start - process inventory
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								+    private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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								+        List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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								+        if (inv == null) {
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								+            // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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								+            if (!itemsToKeep.isEmpty()) {
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								+                for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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								+                    event.getEntity().getInventory().addItem(itemStack);
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								+                }
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								+            }
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								+            return;
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								+        }
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								+
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								+        for (int i = 0; i < inv.size(); ++i) {
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								+            ItemStack item = inv.get(i);
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								+            if (EnchantmentHelper.hasVanishingCurse(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
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								+                inv.set(i, ItemStack.EMPTY);
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								+                continue;
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								+            }
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								+
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								+            final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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								+            boolean keep = false;
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								+            final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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								+            while (iterator.hasNext()) {
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								+                final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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								+                if (bukkitStack.equals(itemStack)) {
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								+                    iterator.remove();
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								+                    keep = true;
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								+                    break;
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								+                }
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								+            }
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								+
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								+            if (!keep) {
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								+                inv.set(i, ItemStack.EMPTY);
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								+            }
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								+        }
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								+    }
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								+    // Paper end
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								+
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								     @Override
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								     public void die(DamageSource damageSource) {
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								         this.gameEvent(GameEvent.ENTITY_DIE);
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								@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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											2021-09-25 12:06:37 -07:00
										 
									 
								 
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								         this.dropExperience();
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								         // we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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								         if (!event.getKeepInventory()) {
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											2021-09-25 12:06:37 -07:00
										 
									 
								 
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								-            this.getInventory().clearContent();
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								+            // Paper start - replace logic
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											2021-06-17 14:39:36 -07:00
										 
									 
								 
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								+            for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
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								+                processKeep(event, inv);
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								+            }
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								+            processKeep(event, null);
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								+            // Paper end
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								         }
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								         this.setCamera(this); // Remove spectated target
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