40 lines
1.5 KiB
Diff
40 lines
1.5 KiB
Diff
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From 9552cb45732ed2d11f179cdf766996d3c0843001 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 11 Mar 2013 20:04:34 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 5b0ef1eb1..b30818177 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -18,6 +18,22 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ // Paper start
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+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
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+
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+ /**
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+ * A mutable collection to add items that the player should keep on death (Similar to KeepInventory game rule)
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+ *
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+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ *
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+ * @return The list to hold items to keep
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+ */
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+ @NotNull
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+ public List<ItemStack> getItemsToKeep() {
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+ return itemsToKeep;
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+ }
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+ // Paper end
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+
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
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this(player, drops, droppedExp, 0, deathMessage);
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}
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--
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2.21.0
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