34 lines
		
	
	
	
		
			1.4 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
	
		
			1.4 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: Josh Roy <10731363+JRoy@users.noreply.github.com>
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								Date: Sun, 10 May 2020 23:06:41 -0400
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								Subject: [PATCH] Potential bed API
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								Adds a new method to fetch the location of a player's bed without generating any sync loads.
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								getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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								diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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								--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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								+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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								@@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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								      */
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								     public int getSleepTicks();
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								+
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								+    // Paper start - Potential bed api
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								+    /**
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								+     * Gets the Location of the player's bed, null if they have not slept
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								+     * in one. This method will not attempt to validate if the current bed
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								+     * is still valid.
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								+     *
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								+     * @return Bed Location if has slept in one, otherwise null.
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								+     */
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								+    @Nullable
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								+    public Location getPotentialBedLocation();
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								+    // Paper end
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								+
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								     /**
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								      * Attempts to make the entity sleep at the given location.
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								      * <br>
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