2021-06-11 14:02:28 +02:00
										 
									 
								 
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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: Jake Potrebic <jake.m.potrebic@gmail.com>
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								Date: Tue, 7 Jul 2020 10:53:22 -0700
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								Subject: [PATCH] More World API
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								diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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								--- a/src/main/java/org/bukkit/World.java
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								+++ b/src/main/java/org/bukkit/World.java
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											2021-08-25 09:59:26 +02:00
										 
									 
								 
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								@@ -0,0 +0,0 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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								     @Nullable
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								     public Location locateNearestStructure(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored);
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								+    // Paper start
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								+    /**
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								+     * Locates the nearest biome based on an origin, biome type, and radius to search.
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								+     * Step defaults to {@code 8}.
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								+     *
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								+     * @param origin Origin location
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								+     * @param biome Biome to find
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								+     * @param radius radius to search
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								+     * @return Location of biome or null if not found in specified radius
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								+     */
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								+    @Nullable
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								+    Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius);
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								+
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								+    /**
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								+     * Locates the nearest biome based on an origin, biome type, and radius to search
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								+     * and step
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								+     *
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								+     * @param origin Origin location
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								+     * @param biome Biome to find
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								+     * @param radius radius to search
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								+     * @param step Search step 1 would mean checking every block, 8 would be every 8th block
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								+     * @return Location of biome or null if not found in specified radius
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								+     */
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								+    @Nullable
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								+    Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step);
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								+
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								+    /**
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								+     * Checks if the world:
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								+     * <ul>
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								+     *     <li>evaporates water</li>
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								+     *     <li>dries sponges</li>
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								+     *     <li>has lava spread faster and further</li>
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								+     * </ul>
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								+     *
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								+     * @return true if ultrawarm, false if not
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								+     * @deprecated use {@link #isUltraWarm()}
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								+     */
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								+    @Deprecated
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								+    boolean isUltrawarm();
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								+    /**
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								+     * Gets the coordinate scaling of this world.
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								+     *
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								+     * @return the coordinate scale
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								+     */
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								+    double getCoordinateScale();
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								+    /**
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								+     * Checks if the world has skylight access
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								+     *
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								+     * @return whether there is skylight
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								+     * @deprecated use {@link #hasSkyLight()}
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								+     */
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								+    @Deprecated
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								+    boolean hasSkylight();
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								+    /**
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								+     * Checks if the world has a bedrock ceiling
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								+     *
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								+     * @return whether the world has a bedrock ceiling
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								+     * @deprecated use {@link #hasCeiling()}
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								+     */
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								+    @Deprecated
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								+    boolean hasBedrockCeiling();
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								+    /**
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								+     * Checks if beds work
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								+     *
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								+     * @return whether beds work
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								+     * @deprecated use {@link #isBedWorks()}
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								+     */
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								+    @Deprecated
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								+    boolean doesBedWork();
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								+    /**
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								+     * Checks if respawn anchors work
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								+     *
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								+     * @return whether respawn anchors work
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								+     * @deprecated use {@link #isRespawnAnchorWorks()}
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								+     */
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								+    @Deprecated
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								+    boolean doesRespawnAnchorWork();
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								+
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								+    /**
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								+     * Checks if this world has a fixed time
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								+     *
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								+     * @return whether this world has fixed time
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								+     */
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								+    boolean isFixedTime();
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								+    /**
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								+     * Gets the collection of materials that burn infinitely in this world.
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								+     *
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								+     * @return the materials that will forever stay lit by fire
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								+     */
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								+    @NotNull
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								+    Collection<Material> getInfiniburn();
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											2021-08-21 07:26:42 -07:00
										 
									 
								 
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								+
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								+    /**
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								+     * Posts a specified game event at a location
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								+     *
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								+     * @param sourceEntity optional source entity
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								+     * @param gameEvent the game event to post
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								+     * @param position the position in the world where to post the event to listeners
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								+     */
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								+    void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
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								+    // Paper end
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								+
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								     // Spigot start
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								     /**
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								      * Returns the view distance used for this world.
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