2016-06-09 03:57:14 +00:00
From d7200d536c15065d8c3f6c6f8ff92d40afefaed4 Mon Sep 17 00:00:00 2001
2016-01-13 05:00:58 +00:00
From: Aikar <aikar@aikar.co>
2016-02-29 23:09:49 +00:00
Date: Thu, 3 Mar 2016 01:17:12 -0600
2016-01-13 05:00:58 +00:00
Subject: [PATCH] Ensure commands are not ran async
Plugins calling Player.chat("/foo") or Server.dispatchCommand() could
trigger the server to execute a command while on another thread.
These commands would then process EXPECTING to be on the main thread, leaving to
very hard to trace concurrency issues.
This change will synchronize the command execution back to the main thread, causing a
big slowdown in execution but throwing an exception at same time to raise awareness
that it is happening so that plugin authors can fix their code to stop executing commands async.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 378cc6e..efca444 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1263,6 +1263,29 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
if (!async && s.startsWith("/")) {
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+ // Paper Start
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+ if (!org.bukkit.Bukkit.isPrimaryThread()) {
+ final String fCommandLine = s;
+ MinecraftServer.LOGGER.log(org.apache.logging.log4j.Level.ERROR, "Command Dispatched Async: " + fCommandLine);
+ MinecraftServer.LOGGER.log(org.apache.logging.log4j.Level.ERROR, "Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
+ Waitable wait = new Waitable() {
+ @Override
+ protected Object evaluate() {
+ chat(fCommandLine, false);
+ return null;
+ }
+ };
+ minecraftServer.processQueue.add(wait);
+ try {
+ wait.get();
+ return;
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
+ } catch (Exception e) {
+ throw new RuntimeException("Exception processing chat command", e.getCause());
+ }
+ }
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+ // Paper End
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this.handleCommand(s);
} else if (this.player.getChatFlags() == EntityHuman.EnumChatVisibility.SYSTEM) {
// Do nothing, this is coming from a plugin
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 408ef34..541b8d8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2016-05-20 22:32:50 +00:00
@@ -643,6 +643,29 @@ public final class CraftServer implements Server {
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Validate.notNull(sender, "Sender cannot be null");
Validate.notNull(commandLine, "CommandLine cannot be null");
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+ // Paper Start
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+ if (!Bukkit.isPrimaryThread()) {
+ final CommandSender fSender = sender;
+ final String fCommandLine = commandLine;
+ Bukkit.getLogger().log(Level.SEVERE, "Command Dispatched Async: " + commandLine);
+ Bukkit.getLogger().log(Level.SEVERE, "Please notify author of plugin causing this execution to fix this bug! see: http://bit.ly/1oSiM6C", new Throwable());
+ org.bukkit.craftbukkit.util.Waitable<Boolean> wait = new org.bukkit.craftbukkit.util.Waitable<Boolean>() {
+ @Override
+ protected Boolean evaluate() {
+ return dispatchCommand(fSender, fCommandLine);
+ }
+ };
+ net.minecraft.server.MinecraftServer.getServer().processQueue.add(wait);
+ try {
+ return wait.get();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
+ } catch (Exception e) {
+ throw new RuntimeException("Exception processing dispatch command", e.getCause());
+ }
+ }
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+ // Paper End
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+
if (commandMap.dispatch(sender, commandLine)) {
return true;
}
--
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2.8.3
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