161 lines
		
	
	
	
		
			4.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
		
		
			
		
	
	
			161 lines
		
	
	
	
		
			4.5 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: BillyGalbreath <Blake.Galbreath@GMail.com>
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								Date: Fri, 20 Jul 2018 23:36:55 -0500
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								Subject: [PATCH] AnvilDamageEvent
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								diff --git a/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java b/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java
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								new file mode 100644
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								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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								--- /dev/null
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								+++ b/src/main/java/com/destroystokyo/paper/event/block/AnvilDamagedEvent.java
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								@@ -0,0 +0,0 @@
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								+package com.destroystokyo.paper.event.block;
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								+
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								+import org.bukkit.Material;
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								+import org.bukkit.block.data.BlockData;
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								+import org.bukkit.event.Cancellable;
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								+import org.bukkit.event.HandlerList;
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								+import org.bukkit.event.inventory.InventoryEvent;
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								+import org.bukkit.inventory.AnvilInventory;
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								+import org.bukkit.inventory.InventoryView;
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								+import org.jetbrains.annotations.NotNull;
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								+import org.jetbrains.annotations.Nullable;
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								+
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								+/**
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								+ * Called when an anvil is damaged from being used
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								+ */
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								+public class AnvilDamagedEvent extends InventoryEvent implements Cancellable {
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								+    private static final HandlerList handlers = new HandlerList();
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								+    private boolean cancel;
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								+    private DamageState damageState;
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								+
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								+    public AnvilDamagedEvent(@NotNull InventoryView inventory, @NotNull BlockData blockData) {
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								+        super(inventory);
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								+        this.damageState = DamageState.getState(blockData);
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								+    }
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								+
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								+    @NotNull
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								+    @Override
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								+    public AnvilInventory getInventory() {
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								+        return (AnvilInventory) super.getInventory();
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								+    }
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								+
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								+    /**
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								+     * Gets the new state of damage on the anvil
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								+     *
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								+     * @return Damage state
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								+     */
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								+    @NotNull
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								+    public DamageState getDamageState() {
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								+        return damageState;
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								+    }
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								+
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								+    /**
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								+     * Sets the new state of damage on the anvil
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								+     *
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								+     * @param damageState Damage state
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								+     */
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								+    public void setDamageState(@NotNull DamageState damageState) {
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								+        this.damageState = damageState;
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								+    }
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								+
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								+    /**
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								+     * Gets if anvil is breaking on this use
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								+     *
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								+     * @return True if breaking
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								+     */
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								+    public boolean isBreaking() {
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								+        return damageState == DamageState.BROKEN;
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								+    }
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								+
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								+    /**
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								+     * Sets if anvil is breaking on this use
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								+     *
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								+     * @param breaking True if breaking
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								+     */
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								+    public void setBreaking(boolean breaking) {
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								+        if (breaking) {
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								+            damageState = DamageState.BROKEN;
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								+        } else if (damageState == DamageState.BROKEN) {
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								+            damageState = DamageState.DAMAGED;
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								+        }
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								+    }
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								+
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								+    public boolean isCancelled() {
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								+        return cancel;
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								+    }
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								+
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								+    public void setCancelled(boolean cancel) {
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								+        this.cancel = cancel;
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								+    }
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								+
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								+    @NotNull
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								+    public HandlerList getHandlers() {
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								+        return handlers;
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								+    }
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								+
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								+    @NotNull
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								+    public static HandlerList getHandlerList() {
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								+        return handlers;
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								+    }
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								+
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								+    /**
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								+     * Represents the amount of damage on an anvil block
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								+     */
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								+    public enum DamageState {
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								+        FULL(Material.ANVIL),
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								+        CHIPPED(Material.CHIPPED_ANVIL),
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								+        DAMAGED(Material.DAMAGED_ANVIL),
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								+        BROKEN(Material.AIR);
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								+
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								+        private Material material;
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								+
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								+        DamageState(@NotNull Material material) {
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								+            this.material = material;
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								+        }
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								+
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								+        /**
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								+         * Get block material of this state
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								+         *
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								+         * @return Material
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								+         */
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								+        @NotNull
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								+        public Material getMaterial() {
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								+            return material;
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								+        }
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								+
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								+        /**
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								+         * Get damaged state by block data
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								+         *
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								+         * @param blockData Block data
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								+         * @return DamageState
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								+         * @throws IllegalArgumentException If non anvil block data is given
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								+         */
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								+        @NotNull
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								+        public static DamageState getState(@Nullable BlockData blockData) {
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								+            return blockData == null ? BROKEN : getState(blockData.getMaterial());
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								+        }
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								+
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								+        /**
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								+         * Get damaged state by block material
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								+         *
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								+         * @param material Block material
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								+         * @return DamageState
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								+         * @throws IllegalArgumentException If non anvil material is given
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								+         */
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								+        @NotNull
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								+        public static DamageState getState(@Nullable Material material) {
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								+            if (material == null) {
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								+                return BROKEN;
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								+            }
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								+            for (DamageState state : values()) {
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								+                if (state.material == material) {
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								+                    return state;
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								+                }
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								+            }
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								+            throw new IllegalArgumentException("Material not an anvil");
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								+        }
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								+    }
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								+}
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