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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: Aikar <aikar@aikar.co>
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								Date: Sun, 14 Jan 2018 16:59:43 -0500
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								Subject: [PATCH] PreCreatureSpawnEvent
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								Adds an event to fire before an Entity is created, so that plugins that need to cancel
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								CreatureSpawnEvent can do so from this event instead.
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								Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
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								as it's done after the Entity object has been fully created.
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								Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
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								instead and save a lot of server resources.
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								See: https://github.com/PaperMC/Paper/issues/917
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								diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PreCreatureSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PreCreatureSpawnEvent.java
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								new file mode 100644
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								index 0000000000000000000000000000000000000000..1d582118f19a41b499ee73b5e27ddb66ed34f06b
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								--- /dev/null
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								+++ b/src/main/java/com/destroystokyo/paper/event/entity/PreCreatureSpawnEvent.java
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								@@ -0,0 +1,109 @@
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								+package com.destroystokyo.paper.event.entity;
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								+
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								+import org.bukkit.Location;
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								+import org.bukkit.entity.EntityType;
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								+import org.bukkit.event.Cancellable;
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								+import org.bukkit.event.Event;
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								+import org.bukkit.event.HandlerList;
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								+import org.bukkit.event.entity.CreatureSpawnEvent;
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								+import org.jetbrains.annotations.ApiStatus;
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								+import org.jetbrains.annotations.NotNull;
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								+
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								+/**
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								+ * WARNING: This event only fires for a limited number of cases, and not for every case that {@link CreatureSpawnEvent} does.
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								+ * <p>
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								+ * You should still listen to {@link CreatureSpawnEvent} as a backup, and only use this event as an "enhancement".
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								+ * The intent of this event is to improve server performance, so it fires even if the spawning might fail later, for
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								+ * example when the entity would be unable to spawn due to limited space or lighting.
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								+ * <p>
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								+ * Currently: NATURAL and SPAWNER based reasons. <!-- Please submit a Pull Request for future additions. -->
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								+ * Also, Plugins that replace Entity Registrations with their own custom entities might not fire this event.
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								+ */
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								+public class PreCreatureSpawnEvent extends Event implements Cancellable {
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								+
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								+    private static final HandlerList HANDLER_LIST = new HandlerList();
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								+
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								+    @NotNull private final Location location;
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								+    @NotNull private final EntityType type;
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								+    @NotNull private final CreatureSpawnEvent.SpawnReason reason;
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								+    private boolean shouldAbortSpawn;
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								+
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								+    private boolean cancelled;
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								+
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								+    @ApiStatus.Internal
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								+    public PreCreatureSpawnEvent(@NotNull Location location, @NotNull EntityType type, @NotNull CreatureSpawnEvent.SpawnReason reason) {
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								+        this.location = location;
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								+        this.type = type;
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								+        this.reason = reason;
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								+    }
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								+
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								+    /**
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								+     * @return The location this creature is being spawned at
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								+     */
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								+    @NotNull
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								+    public Location getSpawnLocation() {
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								+        return this.location;
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								+    }
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								+
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								+    /**
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								+     * @return The type of creature being spawned
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								+     */
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								+    @NotNull
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								+    public EntityType getType() {
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								+        return this.type;
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								+    }
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								+
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								+    /**
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								+     * @return Reason this creature is spawning (ie, NATURAL vs SPAWNER)
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								+     */
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								+    @NotNull
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								+    public CreatureSpawnEvent.SpawnReason getReason() {
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								+        return this.reason;
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								+    }
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								+
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								+    /**
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								+     * @return If the spawn process should be aborted vs trying more attempts
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								+     */
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								+    public boolean shouldAbortSpawn() {
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								+        return this.shouldAbortSpawn;
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								+    }
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								+
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								+    /**
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								+     * Set this if you are more blanket blocking all types of these spawns, and wish to abort the spawn process from
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								+     * trying more attempts after this cancellation.
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								+     *
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								+     * @param shouldAbortSpawn Set if the spawn process should be aborted vs trying more attempts
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								+     */
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								+    public void setShouldAbortSpawn(boolean shouldAbortSpawn) {
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								+        this.shouldAbortSpawn = shouldAbortSpawn;
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								+    }
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								+
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								+    /**
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								+     * @return If the spawn of this creature is cancelled or not
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								+     */
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								+    @Override
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								+    public boolean isCancelled() {
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								+        return this.cancelled;
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								+    }
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								+
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								+    /**
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								+     * Cancelling this event is more efficient than cancelling {@link CreatureSpawnEvent}
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								+     *
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								+     * @param cancel {@code true} if you wish to cancel this event, and abort the spawn of this creature
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								+     */
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								+    @Override
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								+    public void setCancelled(boolean cancel) {
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								+        this.cancelled = cancel;
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								+    }
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								+
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								+    @NotNull
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								+    @Override
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								+    public HandlerList getHandlers() {
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								+        return HANDLER_LIST;
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								+    }
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								+
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								+    @NotNull
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								+    public static HandlerList getHandlerList() {
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								+        return HANDLER_LIST;
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								+    }
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								+}
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