2021-06-11 14:02:28 +02:00
										 
									 
								 
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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: BillyGalbreath <Blake.Galbreath@GMail.com>
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								Date: Sat, 21 Jul 2018 03:10:50 -0500
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								Subject: [PATCH] PlayerLaunchProjectileEvent
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								diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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								new file mode 100644
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											2022-11-03 19:43:50 +01:00
										 
									 
								 
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								index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c69deb2ec
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											2021-06-11 14:02:28 +02:00
										 
									 
								 
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								--- /dev/null
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								+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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											2022-11-03 19:43:50 +01:00
										 
									 
								 
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								@@ -0,0 +1,87 @@
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											2021-06-11 14:02:28 +02:00
										 
									 
								 
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								+package com.destroystokyo.paper.event.player;
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								+
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								+import org.bukkit.entity.Player;
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								+import org.bukkit.entity.Projectile;
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								+import org.bukkit.event.Cancellable;
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								+import org.bukkit.event.HandlerList;
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								+import org.bukkit.event.player.PlayerEvent;
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								+import org.bukkit.inventory.ItemStack;
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								+import org.jetbrains.annotations.NotNull;
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								+
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								+/**
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											2022-11-03 19:43:50 +01:00
										 
									 
								 
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								+ * Called when a player shoots a projectile.
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								+ * <p>
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								+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
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								+ * of a bow or crossbow. A plugin may listen to {@link org.bukkit.event.entity.EntityShootBowEvent} for these actions
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								+ * instead.
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								+ */
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								+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
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								+    private static final HandlerList handlers = new HandlerList();
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								+    @NotNull private final Projectile projectile;
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								+    @NotNull private final ItemStack itemStack;
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								+    private boolean consumeItem = true;
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								+    private boolean cancelled;
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								+
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								+    public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
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								+        super(shooter);
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								+        this.itemStack = itemStack;
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								+        this.projectile = projectile;
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								+    }
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								+
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								+    /**
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								+     * Gets the projectile which will be launched by this event
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								+     *
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								+     * @return the launched projectile
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								+     */
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								+    @NotNull
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								+    public Projectile getProjectile() {
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								+        return projectile;
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								+    }
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								+
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								+    /**
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								+     * Get the ItemStack used to fire the projectile
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								+     *
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								+     * @return The ItemStack used
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								+     */
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								+    @NotNull
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								+    public ItemStack getItemStack() {
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								+        return itemStack;
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								+    }
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								+
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								+    /**
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								+     * Get whether to consume the ItemStack or not
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								+     *
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								+     * @return True to consume
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								+     */
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								+    public boolean shouldConsume() {
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								+        return consumeItem;
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								+    }
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								+
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								+    /**
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								+     * Set whether to consume the ItemStack or not
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								+     *
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								+     * @param consumeItem True to consume
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								+     */
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								+    public void setShouldConsume(boolean consumeItem) {
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								+        this.consumeItem = consumeItem;
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								+    }
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								+
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								+    public boolean isCancelled() {
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								+        return cancelled;
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								+    }
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								+
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								+    public void setCancelled(boolean cancel) {
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								+        cancelled = cancel;
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								+    }
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								+
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								+    @NotNull
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								+    @Override
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								+    public HandlerList getHandlers() {
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								+        return handlers;
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								+    }
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								+
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								+    @NotNull
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								+    public static HandlerList getHandlerList() {
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								+        return handlers;
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								+    }
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								+}
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