20 lines
		
	
	
	
		
			1.3 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
	
		
			1.3 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
| 
								 | 
							
								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
							 | 
						||
| 
								 | 
							
								From: Iceee <andrew@opticgaming.tv>
							 | 
						||
| 
								 | 
							
								Date: Wed, 2 Mar 2016 01:39:52 -0600
							 | 
						||
| 
								 | 
							
								Subject: [PATCH] Fix lag from explosions processing dead entities
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
							 | 
						||
| 
								 | 
							
								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
							 | 
						||
| 
								 | 
							
								--- a/src/main/java/net/minecraft/world/level/Explosion.java
							 | 
						||
| 
								 | 
							
								+++ b/src/main/java/net/minecraft/world/level/Explosion.java
							 | 
						||
| 
								 | 
							
								@@ -0,0 +0,0 @@ public class Explosion {
							 | 
						||
| 
								 | 
							
								         int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
							 | 
						||
| 
								 | 
							
								         int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
							 | 
						||
| 
								 | 
							
								         int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
							 | 
						||
| 
								 | 
							
								-        List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
							 | 
						||
| 
								 | 
							
								+        List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
							 | 
						||
| 
								 | 
							
								         Vec3 vec3d = new Vec3(this.x, this.y, this.z);
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
								         for (int l1 = 0; l1 < list.size(); ++l1) {
							 |