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										 |  |  | From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 | 
					
						
							|  |  |  | From: Jedediah Smith <jedediah@silencegreys.com> | 
					
						
							|  |  |  | Date: Sat, 2 Apr 2016 05:08:36 -0400 | 
					
						
							|  |  |  | Subject: [PATCH] Add PlayerUseUnknownEntityEvent | 
					
						
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										 |  |  | Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with | 
					
						
							|  |  |  | virtual entities/entities that are not actually known to the server. | 
					
						
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							|  |  |  | Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> | 
					
						
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										 |  |  | 
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							|  |  |  | diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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							|  |  |  | new file mode 100644 | 
					
						
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											2023-08-19 12:01:06 +10:00
										 |  |  | index 0000000000000000000000000000000000000000..a7228e248e3d8eb2e9f011dfe2c7dd9f3f48000f
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										 |  |  | --- /dev/null
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							|  |  |  | +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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										 |  |  | @@ -0,0 +1,82 @@
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										 |  |  | +package com.destroystokyo.paper.event.player;
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							|  |  |  | +
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							|  |  |  | +import org.bukkit.entity.Player;
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							|  |  |  | +import org.bukkit.event.HandlerList;
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							|  |  |  | +import org.bukkit.event.player.PlayerEvent;
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							|  |  |  | +import org.bukkit.inventory.EquipmentSlot;
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										 |  |  | +import org.bukkit.util.Vector;
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										 |  |  | +import org.jetbrains.annotations.NotNull;
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										 |  |  | +import org.jetbrains.annotations.Nullable;
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										 |  |  | +
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										 |  |  | +/**
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							|  |  |  | + * Represents an event that is called when a player right-clicks an unknown entity.
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							|  |  |  | + * Useful for plugins dealing with virtual entities (entities that don't actually spawned on the server).
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							|  |  |  | + * <br>
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							|  |  |  | + * This event may be called multiple times per interaction with different interaction hands
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							|  |  |  | + * and with or without the clicked position.
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							|  |  |  | + */
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										 |  |  | +public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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							|  |  |  | +
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										 |  |  | +    private static final HandlerList HANDLERS = new HandlerList();
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										 |  |  | +    private final int entityId;
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							|  |  |  | +    private final boolean attack;
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										 |  |  | +    private final @NotNull EquipmentSlot hand;
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							|  |  |  | +    private final @Nullable Vector clickedPosition;
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										 |  |  | +
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										 |  |  | +    public PlayerUseUnknownEntityEvent(@NotNull Player who, int entityId, boolean attack, @NotNull EquipmentSlot hand, @Nullable Vector clickedPosition) {
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										 |  |  | +        super(who);
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							|  |  |  | +        this.entityId = entityId;
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							|  |  |  | +        this.attack = attack;
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							|  |  |  | +        this.hand = hand;
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										 |  |  | +        this.clickedPosition = clickedPosition;
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										 |  |  | +    }
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							|  |  |  | +
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										 |  |  | +    /**
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							|  |  |  | +     * Returns the entity id of the unknown entity that was interacted with.
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							|  |  |  | +     *
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							|  |  |  | +     * @return the entity id of the entity that was interacted with
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							|  |  |  | +     */
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										 |  |  | +    public int getEntityId() {
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							|  |  |  | +        return this.entityId;
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							|  |  |  | +    }
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							|  |  |  | +
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										 |  |  | +    /**
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							|  |  |  | +     * Returns whether the interaction was an attack.
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							|  |  |  | +     *
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							|  |  |  | +     * @return true if the player is attacking the entity, false if the player is interacting with the entity
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							|  |  |  | +     */
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										 |  |  | +    public boolean isAttack() {
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							|  |  |  | +        return this.attack;
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							|  |  |  | +    }
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							|  |  |  | +
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										 |  |  | +    /**
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							|  |  |  | +     * Returns the hand used to perform this interaction.
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							|  |  |  | +     *
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							|  |  |  | +     * @return the hand used to interact
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							|  |  |  | +     */
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							|  |  |  | +    public @NotNull EquipmentSlot getHand() {
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										 |  |  | +        return this.hand;
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							|  |  |  | +    }
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							|  |  |  | +
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										 |  |  | +    /**
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							|  |  |  | +     * Returns the position relative to the entity that was clicked, or null if not available.
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							|  |  |  | +     * See {@link org.bukkit.event.player.PlayerInteractAtEntityEvent} for more details.
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							|  |  |  | +     *
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							|  |  |  | +     * @return the position relative to the entity that was clicked, or null if not available
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							|  |  |  | +     * @see org.bukkit.event.player.PlayerInteractAtEntityEvent
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							|  |  |  | +     */
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							|  |  |  | +    public @Nullable Vector getClickedRelativePosition() {
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										 |  |  | +        return this.clickedPosition != null ? this.clickedPosition.clone() : null;
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										 |  |  | +    }
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							|  |  |  | +
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										 |  |  | +    @NotNull
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							|  |  |  | +    @Override
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							|  |  |  | +    public HandlerList getHandlers() {
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										 |  |  | +        return HANDLERS;
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										 |  |  | +    }
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							|  |  |  | +
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							|  |  |  | +    @NotNull
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							|  |  |  | +    public static HandlerList getHandlerList() {
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										 |  |  | +        return HANDLERS;
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										 |  |  | +    }
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							|  |  |  | +}
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