20 lines
		
	
	
	
		
			1.2 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
	
		
			1.2 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
| 
								 | 
							
								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
							 | 
						||
| 
								 | 
							
								From: Shane Freeder <theboyetronic@gmail.com>
							 | 
						||
| 
								 | 
							
								Date: Tue, 21 Mar 2023 23:51:46 +0000
							 | 
						||
| 
								 | 
							
								Subject: [PATCH] disable forced empty world ticks
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
							 | 
						||
| 
								 | 
							
								index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
							 | 
						||
| 
								 | 
							
								--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
							 | 
						||
| 
								 | 
							
								+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
							 | 
						||
| 
								 | 
							
								@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
								         this.handlingTick = false;
							 | 
						||
| 
								 | 
							
								         gameprofilerfiller.pop();
							 | 
						||
| 
								 | 
							
								-        boolean flag1 = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
							 | 
						||
| 
								 | 
							
								+        boolean flag1 = !paperConfig().unsupportedSettings.disableWorldTickingWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Paper - restore this
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
								         if (flag1) {
							 | 
						||
| 
								 | 
							
								             this.resetEmptyTime();
							 |