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								From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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								From: Aikar <aikar@aikar.co>
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								Date: Wed, 6 Feb 2019 00:20:33 -0500
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								Subject: [PATCH] BlockDestroyEvent
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								Adds an event for when the server is going to destroy a current block,
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								potentially causing it to drop. This event can be cancelled to avoid
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								the block destruction, such as preventing signs from popping when
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								floating in the air.
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								This can replace many uses of BlockPhysicsEvent
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								diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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											2022-09-08 16:13:50 +01:00
										 
									 
								 
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								index 2225921e988cdcaa4fb906b281c237972c6e7c1b..d72804cd4491c60043e428c0d06e02f9ca7f9303 100644
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											2021-06-11 14:02:28 +02:00
										 
									 
								 
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								--- a/src/main/java/net/minecraft/world/level/Level.java
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								+++ b/src/main/java/net/minecraft/world/level/Level.java
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											2022-06-07 18:31:24 -07:00
										 
									 
								 
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								@@ -28,6 +28,7 @@ import net.minecraft.nbt.CompoundTag;
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											2021-06-13 01:26:58 -07:00
										 
									 
								 
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								 import net.minecraft.network.protocol.Packet;
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								 import net.minecraft.resources.ResourceKey;
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								 import net.minecraft.resources.ResourceLocation;
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								+import net.minecraft.server.MCUtil;
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								 import net.minecraft.server.MinecraftServer;
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								 import net.minecraft.server.level.ChunkHolder;
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								 import net.minecraft.server.level.ServerLevel;
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											2022-09-08 16:13:50 +01:00
										 
									 
								 
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								@@ -578,8 +579,21 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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								             return false;
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								         } else {
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								             FluidState fluid = this.getFluidState(pos);
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								+            // Paper start - while the above setAir method is named same and looks very similar
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								+            // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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								+            // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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								+            boolean playEffect = true;
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								+            if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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								+                com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, pos), fluid.createLegacyBlock().createCraftBlockData(), drop);
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								+                if (!event.callEvent()) {
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								+                    return false;
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								+                }
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								+                playEffect = event.playEffect();
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								+                drop = event.willDrop();
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								+            }
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								+            // Paper end
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								-            if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
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								+            if (playEffect && !(iblockdata.getBlock() instanceof BaseFireBlock)) { // Paper
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								                 this.levelEvent(2001, pos, Block.getId(iblockdata));
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								             }
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