From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
Subject: [PATCH] Add world settings for mobs picking up loot


diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index a19a51a40d69ad71b85b2e7e8b4cfab6d8343196..7013f1b76311a11fb7e2543ab1e792479ecad610 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -145,7 +145,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
         this.populateDefaultEquipmentSlots(randomsource, difficulty);
         this.populateDefaultEquipmentEnchantments(randomsource, difficulty);
         this.reassessWeaponGoal();
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
+        this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot
         if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
             LocalDate localdate = LocalDate.now();
             int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index bb3c46c9faaf300f7c755c3b8316434e51d0c408..18b147c9488e8dffd25da139ff4c9d2197d72616 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -498,7 +498,7 @@ public class Zombie extends Monster {
         Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData);
         float f = difficulty.getSpecialMultiplier();
 
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
+        this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot
         if (object == null) {
             object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
         }
